The fight turns sideways, and the doors open
The battle now runs across the screen: your squad stands on the left, the enemies on the right, the heroes look at their foes. It reads at a glance and leaves the top and bottom of the screen for the game around the fight
The whole interface has been polished: the step panel over the board, the shop in its spotlight, the stash, the hero and mob sheets, the battle timer with its marks of Exhaustion
Scorn Burning Horn is the first hero brought to life with frames from video: he runs, strikes, falls and rises again
And the doors are open: this site with the sign-up for the free closed beta, and the Discord where the news and this devlog will arrive first

