Mobs
The mobs of ten lands, from normal ones to bosses. Each one teaches something, and each land breaks a different kind of squad
Act 1 · Dam Folk
The Great Dam
Turbines of the Lightgrid stand still under the Haze, and the crews in blue overalls still hold the line. Guardian: Sergeant Kord, the Black Searchlight. Boss: Tarvin, the Torn Sluice
-
Haze Lineman
Normalline fighter
armor for every neighbor
- Health
- 440
- Attack
- 28
- Attacks/s
- 0.7
- Armor
- 2
- Magic resist
- 0%
- Range
- 1
From floor 2 · threat 1
-
Sluice Shieldbearer
Normalfront row tank
the flap cuts ranged damage, Shield for neighbors
- Health
- 540
- Attack
- 24
- Attacks/s
- 0.6
- Armor
- 4
- Magic resist
- 10%
- Range
- 1
From floor 2 · threat 2
-
Riveter Gunner
Normalback row shooter
ranging shots and a rivet that Pierces down the row
- Health
- 330
- Attack
- 36
- Attacks/s
- 0.75
- Armor
- 0
- Magic resist
- 0%
- Range
- 4
From floor 2 · threat 2
-
Spillway Hound
Normalpack beast
a dead hound enrages the rest, Bleed
- Health
- 360
- Attack
- 30
- Attacks/s
- 0.9
- Armor
- 1
- Magic resist
- 0%
- Range
- 1
From floor 3 · threat 2
-
Barrel Drummer
Normalsupport
attack speed Aura, mana for allies
- Health
- 440
- Attack
- 26
- Attacks/s
- 0.65
- Armor
- 1
- Magic resist
- 10%
- Range
- 1
From floor 4 · threat 3
-
Torchbearer with a Can
Normalarea damage
burning concrete under a cluster of heroes
- Health
- 380
- Attack
- 32
- Attacks/s
- 0.65
- Armor
- 1
- Magic resist
- 10%
- Range
- 3
From floor 5 · threat 3
-
Pack Leader Mastiff
Elitediver
leaps at the most dangerous hero, leads the pack
- Health
- 1700
- Attack
- 58
- Attacks/s
- 0.9
- Armor
- 4
- Magic resist
- 15%
- Range
- 1
From floor 3 · threat 4
-
Runaway Sentry
Eliteduelist
counterattack and Taunt on your main hero
- Health
- 2000
- Attack
- 52
- Attacks/s
- 0.75
- Armor
- 6
- Magic resist
- 20%
- Range
- 1
From floor 5 · threat 4
-
Sergeant Kord, the Black Searchlight
Guardiancommander
a searchlight with an Aura, the order “Get him!”
- Health
- 3200
- Attack
- 76
- Attacks/s
- 0.8
- Armor
- 6
- Magic resist
- 25%
- Range
- 1
From floor 8 · threat 5
-
Tarvin, the Torn Sluice
Bosskeeper
three phases, a safe spot right next to him
- Health
- 6400
- Attack
- 92
- Attacks/s
- 0.8
- Armor
- 7
- Magic resist
- 35%
- Range
- 1
From floor 13 · threat 5
Act 1 · Climbers
Krongrad
A city in the crowns of trees, ropes, carabiners and leaf armour. Guardian: the Thorny Gardener. Boss: Forefather Rootbreaker
-
Mossy Lynx
Normaldiver
leaps at the hero with the longest range
- Health
- 360
- Attack
- 32
- Attacks/s
- 0.85
- Armor
- 1
- Magic resist
- 10%
- Range
- 1
From floor 2 · threat 2
-
Lash Vine
Normalcontrol, stands still
Root and Bleed, a cleanse frees you
- Health
- 480
- Attack
- 28
- Attacks/s
- 0.6
- Armor
- 3
- Magic resist
- 20%
- Range
- 2
From floor 2 · threat 2
-
Puffer
Normalnuisance
a spore cloud with Blind after death
- Health
- 440
- Attack
- 26
- Attacks/s
- 0.6
- Armor
- 2
- Magic resist
- 10%
- Range
- 1
From floor 2 · threat 1
-
Phosphor Moth
Normalcaster
spreads the Phosphor Trail mark and hits everyone marked
- Health
- 320
- Attack
- 34
- Attacks/s
- 0.7
- Armor
- 0
- Magic resist
- 30%
- Range
- 4
From floor 3 · threat 3
-
Nameless Climber
Normalfighter
35% evasion against attacks, lost under crowd control
- Health
- 340
- Attack
- 30
- Attacks/s
- 0.75
- Armor
- 2
- Magic resist
- 15%
- Range
- 1
From floor 4 · threat 3
-
Asphalt Sprout
Normaltank, support
Shield for neighbors on a timer
- Health
- 620
- Attack
- 22
- Attacks/s
- 0.5
- Armor
- 5
- Magic resist
- 20%
- Range
- 1
From floor 5 · threat 2
-
Night Huntress
Elitehunter shooter
the Moon Prey mark and a hop back with invisibility
- Health
- 1450
- Attack
- 58
- Attacks/s
- 0.9
- Armor
- 3
- Magic resist
- 25%
- Range
- 5
From floor 3 · threat 4
-
Pantograph Stag
Eliterammer, pack leader
a ram along the line and an Aura for beasts
- Health
- 1800
- Attack
- 52
- Attacks/s
- 0.7
- Armor
- 5
- Magic resist
- 20%
- Range
- 1
From floor 5 · threat 4
-
the Thorny Gardener
Guardianwitch, mistress of the field
thorny hedges, swaps places with a ranged hero, thorns
- Health
- 4000
- Attack
- 78
- Attacks/s
- 0.9
- Armor
- 4
- Magic resist
- 35%
- Range
- 3
From floor 8 · threat 4
-
Forefather Rootbreaker
Bossancient keeper
roots under clusters, wakes the two elms of the board
- Health
- 8200
- Attack
- 95
- Attacks/s
- 0.7
- Armor
- 6
- Magic resist
- 45%
- Range
- 2
From floor 13 · threat 5
Act 1 · Tidefolk
The Sunken Port
Container plate, signal orange and the tide that never stops. Guardian: Boatswain Winch. Boss: Captain Dead Calm
-
Boathook Man
Normalmelee fighter
Cleave 40% on the target's neighbors
- Health
- 460
- Attack
- 30
- Attacks/s
- 0.75
- Armor
- 2
- Magic resist
- 0%
- Range
- 1
From floor 2 · threat 1
-
Dock Hooker
Normalshooter, pull
the hook yanks out the farthest hero
- Health
- 340
- Attack
- 38
- Attacks/s
- 0.6
- Armor
- 0
- Magic resist
- 10%
- Range
- 4
From floor 2 · threat 2
-
Keg Crab
Normalliving mine
explodes on everyone nearby after death
- Health
- 420
- Attack
- 24
- Attacks/s
- 0.7
- Armor
- 5
- Magic resist
- 0%
- Range
- 1
From floor 2 · threat 2
-
Thief Gull
Normalbackline diver · flies
flies to the hero with the most mana and burns it
- Health
- 300
- Attack
- 30
- Attacks/s
- 0.9
- Armor
- 0
- Magic resist
- 0%
- Range
- 1
From floor 3 · threat 2
-
Dead Diver
Normaltank
a water shield on every Flood
- Health
- 520
- Attack
- 28
- Attacks/s
- 0.55
- Armor
- 3
- Magic resist
- 20%
- Range
- 1
From floor 4 · threat 2
-
Fuel Oil Jellyfish
Normalweakening · flies
Curse stacks, Root on the 5th
- Health
- 380
- Attack
- 26
- Attacks/s
- 0.7
- Armor
- 1
- Magic resist
- 30%
- Range
- 2
From floor 6 · threat 3
-
Fog Singer
Elitewitch, control · flies
flies near the water, Charms the strongest hero
- Health
- 1500
- Attack
- 55
- Attacks/s
- 0.85
- Armor
- 3
- Magic resist
- 35%
- Range
- 3
From floor 3 · threat 4
-
Retinue Recruiter
Elitecommander, summoner
raises fallen mobs, a Wound aura
- Health
- 1900
- Attack
- 52
- Attacks/s
- 0.75
- Armor
- 5
- Magic resist
- 25%
- Range
- 1
From floor 6 · threat 4
-
Boatswain Winch
Guardianbrute, displacement
throws a hero behind his own line, kegs of fuel down the row
- Health
- 4000
- Attack
- 78
- Attacks/s
- 0.8
- Armor
- 6
- Magic resist
- 30%
- Range
- 1
From floor 8 · threat 5
-
Captain Dead Calm
Bosscommander, anchor
the anchor drags a cluster of heroes, the ninth wave down the open rows
- Health
- 8200
- Attack
- 95
- Attacks/s
- 0.75
- Armor
- 7
- Magic resist
- 40%
- Range
- 1
From floor 13 · threat 5
Act 2 · Departed
The Blind Tunnels
Railway crews in gas masks with green fire in the chest, trains that never arrived. Guardian: the Eternal Dispatcher. Boss: the Matron of the Terminus
-
Trackman with a Crowbar
Normalmelee, blocker
falls into a pile of bones and gets up unless the pile is finished within 3 s
- Health
- 480
- Attack
- 30
- Attacks/s
- 0.6
- Armor
- 4
- Magic resist
- 0%
- Range
- 1
From floor 15 · threat 2
-
Weeping Platform Shade
Normalcontrol
−40% physical damage, Fear through the wall
- Health
- 360
- Attack
- 32
- Attacks/s
- 0.7
- Armor
- 0
- Magic resist
- 30%
- Range
- 2
From floor 15 · threat 3
-
Tunnel Hound
Normalfast melee
bites apply Decay up to 20%
- Health
- 380
- Attack
- 26
- Attacks/s
- 0.9
- Armor
- 1
- Magic resist
- 10%
- Range
- 1
From floor 15 · threat 2
-
Ghoul from the Storeroom
Normalmelee, sustain
lifesteal 30%, 50% against the wounded
- Health
- 420
- Attack
- 34
- Attacks/s
- 0.7
- Armor
- 2
- Magic resist
- 10%
- Range
- 1
From floor 17 · threat 3
-
Bone Switchman
Normalranged
every 3rd bolt pierces the corridor
- Health
- 340
- Attack
- 36
- Attacks/s
- 0.7
- Armor
- 0
- Magic resist
- 0%
- Range
- 4
From floor 15 · threat 2
-
Retinue Novice
Normalsupport
raises a fallen mob with 40% health
- Health
- 400
- Attack
- 28
- Attacks/s
- 0.65
- Armor
- 0
- Magic resist
- 25%
- Range
- 3
From floor 18 · threat 4
-
Bone Handcar
Elitetank, rammer
shield and armor for every death nearby, a ram down the corridor
- Health
- 2000
- Attack
- 55
- Attacks/s
- 0.6
- Armor
- 6
- Magic resist
- 10%
- Range
- 1
From floor 15 · threat 4
-
Reaper from the Wall
Eliteassassin · flies
walks through walls, the Slaughter mark
- Health
- 1500
- Attack
- 60
- Attacks/s
- 0.85
- Armor
- 3
- Magic resist
- 35%
- Range
- 2
From floor 19 · threat 4
-
the Eternal Dispatcher
Guardiancontrol, aura
Lights Out puts the corridor to sleep, Blank Line hits the sleepers
- Health
- 3900
- Attack
- 80
- Attacks/s
- 0.8
- Armor
- 5
- Magic resist
- 40%
- Range
- 3
From floor 21 · threat 5
-
the Matron of the Terminus
Bossboss
three phases, the last roll call, collapsing walls
- Health
- 8200
- Attack
- 96
- Attacks/s
- 0.75
- Armor
- 7
- Magic resist
- 45%
- Range
- 2
From floor 26 · threat 5
Act 2 · Moulters
The Settling Ponds
Acid green scales, rubber and hazmat gear, poison that heals its own. Guardian: the Fortune-Telling Toad. Boss: the Mother of the Drains
-
Sludge Brute
Normalmelee tank
regenerates 1% per second, Wound and Burn shut it off
- Health
- 500
- Attack
- 26
- Attacks/s
- 0.6
- Armor
- 3
- Magic resist
- 10%
- Range
- 1
From floor 15 · threat 2
-
Spitting Frog
Normalshooter, poison
Poison on every attack, an area spit punishes tight formations
- Health
- 340
- Attack
- 34
- Attacks/s
- 0.75
- Armor
- 0
- Magic resist
- 10%
- Range
- 4
From floor 15 · threat 2
-
Pipe Jumper
Normaldiver
leaps at the most fragile hero on the board
- Health
- 380
- Attack
- 30
- Attacks/s
- 0.8
- Armor
- 2
- Magic resist
- 0%
- Range
- 1
From floor 15 · threat 3
-
Drain Lurker
Normalambush assassin
starts the battle invisible by a pillar, the first hit ×2.5 against a caster
- Health
- 330
- Attack
- 38
- Attacks/s
- 0.75
- Armor
- 1
- Magic resist
- 10%
- Range
- 1
From floor 15 · threat 3
-
Caustic Gnats
Normalflyer, mana burn · flies
flies to the hero with the most mana and burns it
- Health
- 340
- Attack
- 28
- Attacks/s
- 0.9
- Armor
- 0
- Magic resist
- 25%
- Range
- 1
From floor 16 · threat 2
-
Retinue Skinner
Normalsupport, the Mirror's Retinue
Strong Cleanse and Shield for the weakest mob
- Health
- 420
- Attack
- 26
- Attacks/s
- 0.65
- Armor
- 1
- Magic resist
- 30%
- Range
- 3
From floor 18 · threat 3
-
Settling Pond Boa
Eliteheavy melee
deaf to damage from afar, strangling coils with Execute
- Health
- 1900
- Attack
- 54
- Attacks/s
- 0.7
- Armor
- 5
- Magic resist
- 20%
- Range
- 1
From floor 15 · threat 4
-
Gnat Queen
Elitesummoner
egg clutches hatch gnats, the Swarm Prey mark
- Health
- 1850
- Attack
- 50
- Attacks/s
- 0.75
- Armor
- 3
- Magic resist
- 30%
- Range
- 3
From floor 16 · threat 4
-
the Fortune-Telling Toad
Guardiancaster, control
the Foretold mark is removed by a cleanse, swallows a hero
- Health
- 4100
- Attack
- 78
- Attacks/s
- 0.75
- Armor
- 6
- Magic resist
- 30%
- Range
- 3
From floor 21 · threat 5
-
the Mother of the Drains
Bosshydra, a still center
two heads instead of one, three phases with big strikes
- Health
- 5400
- Attack
- 80
- Attacks/s
- 0.4
- Armor
- 6
- Magic resist
- 40%
- Range
- 1
From floor 26 · threat 5
Act 2 · Noonborn
The Glass Desert
Mirror masks, golden reflectors and the power of high noon. Guardian: the High Accuser. Boss: the Sphinx Without an Answer
-
Shard Scarab
Normalmelee swarm, explodes on death
Glass Splash: on death it bursts, and heroes within 1 cell Burn for 3 s
- Health
- 320
- Attack
- 22
- Attacks/s
- 0.9
- Armor
- 4
- Magic resist
- 20%
- Range
- 1
From floor 15 · threat 2
-
Doubling Archer
Normalshooter with Illusions
Triple Mirage: at the start of the battle makes 2 Illusions of itself
- Health
- 300
- Attack
- 30
- Attacks/s
- 0.75
- Armor
- 0
- Magic resist
- 20%
- Range
- 4
From floor 15 · threat 2
-
Glass Viper
Normalbackline diver
From Under the Dune: burrows at the start of the battle, invisible for 3 s, and crawls around your flank
- Health
- 360
- Attack
- 34
- Attacks/s
- 0.8
- Armor
- 2
- Magic resist
- 20%
- Range
- 1
From floor 15 · threat 3
-
Glinter
Normalline control
Glint on a Pole: the beam goes from it through its target to the edge of the board
- Health
- 420
- Attack
- 26
- Attacks/s
- 0.7
- Armor
- 3
- Magic resist
- 25%
- Range
- 2
From floor 16 · threat 3
-
Priest of the Noon Gong
Normaltimed support
Noon: if the priest lives to the 15th second, all mobs deal +20% damage for 8 s and their attacks set heroes on fire
- Health
- 380
- Attack
- 20
- Attacks/s
- 0.7
- Armor
- 2
- Magic resist
- 30%
- Range
- 3
From floor 17 · threat 4
-
Piggy Bank Beetle
Normalshields, a greedy target
Piggy Bank: every 4 s shields the ally with the least health
- Health
- 340
- Attack
- 16
- Attacks/s
- 0.6
- Armor
- 6
- Magic resist
- 20%
- Range
- 1
From floor 18 · threat 2
-
Renegade Falconer
Elitediving mage killer
Dive on the Caster: at the start of the battle dives next to the hero with the most ability power, from any distance
- Health
- 1600
- Attack
- 60
- Attacks/s
- 0.9
- Armor
- 5
- Magic resist
- 25%
- Range
- 1
From floor 15 · threat 4
-
Walking Transformer
Elitetank with an aura and a return blast
Heat Aura: heroes next to it Burn while they stand there and for 1 s after
- Health
- 1900
- Attack
- 46
- Attacks/s
- 0.5
- Armor
- 7
- Magic resist
- 10%
- Range
- 1
From floor 18 · threat 4
-
the High Accuser
Guardianexecutes a marked hero
Sentence: every 8 s marks the hero with the lowest share of health
- Health
- 3200
- Attack
- 90
- Attacks/s
- 0.7
- Armor
- 6
- Magic resist
- 30%
- Range
- 1
From floor 21 · threat 5
-
the Sphinx Without an Answer
Bossphases, riddles, telegraphs
The Sphinx's Question: every 15 s marks the two heroes standing closest together with the Riddle
- Health
- 6000
- Attack
- 100
- Attacks/s
- 0.6
- Armor
- 8
- Magic resist
- 35%
- Range
- 2
From floor 26 · threat 5
Act 3 · Icebreakers
The Ice Bowl
Blue-skinned giants in white fur, compressors and ice picks, chill that turns into a freeze. Guardian: the White Warden. Boss: the Snow Mother
-
Frost Wolf
Normalpack melee
Pack Grip: +12% damage for every other wolf attacking the same target, up to +36%
- Health
- 380
- Attack
- 30
- Attacks/s
- 0.85
- Armor
- 2
- Magic resist
- 15%
- Range
- 1
From floor 28 · threat 2
-
Ice Porcupine
Normaltank with thorns
Ice Quills: a melee attacker takes damage and Armor Break
- Health
- 540
- Attack
- 22
- Attacks/s
- 0.6
- Armor
- 6
- Magic resist
- 20%
- Range
- 1
From floor 28 · threat 2
-
Chill Haze
Normalflying mana hunter · flies
Extraction: every attack burns up to 6 mana and deals as much magic damage
- Health
- 340
- Attack
- 22
- Attacks/s
- 0.8
- Armor
- 0
- Magic resist
- 35%
- Range
- 3
From floor 31 · threat 3
-
Boulder Thrower
Normalranged area damage
Good Eye: the boulder flies at the cell with the most heroes around it
- Health
- 380
- Attack
- 34
- Attacks/s
- 0.55
- Armor
- 2
- Magic resist
- 15%
- Range
- 4
From floor 28 · threat 2
-
Thaw Maiden
Normalsupport, removes Freeze
Thawing: instantly frees mobs within 3 cells from Freeze and Chill
- Health
- 420
- Attack
- 20
- Attacks/s
- 0.7
- Armor
- 1
- Magic resist
- 30%
- Range
- 3
From floor 28 · threat 3
-
Dead Man from the Ice Hole
Normalpull
Dead Weight: cannot be moved, its under-ice hook drags in your farthest ranged hero
- Health
- 440
- Attack
- 28
- Attacks/s
- 0.6
- Armor
- 4
- Magic resist
- 20%
- Range
- 1
From floor 30 · threat 3
-
Outcast Icebreaker
Elitebreaker of the frozen
Cleaver: an attack on a frozen hero Shatters for +150% damage and ends the Freeze
- Health
- 2000
- Attack
- 70
- Attacks/s
- 0.55
- Armor
- 7
- Magic resist
- 25%
- Range
- 1
From floor 28 · threat 4
-
Blizzard Witch
Elitemarks and summons
Frost mark: attacks stack it on heroes, and it spreads to their neighbors
- Health
- 1500
- Attack
- 40
- Attacks/s
- 0.7
- Armor
- 3
- Magic resist
- 40%
- Range
- 3
From floor 35 · threat 4
-
the White Warden
Guardianpack leader
Nose for Cold: whenever a hero is frozen, leaps to them and bites for 200% of attack
- Health
- 3100
- Attack
- 95
- Attacks/s
- 0.75
- Armor
- 6
- Magic resist
- 30%
- Range
- 1
From floor 34 · threat 5
-
the Snow Mother
Bossblizzard and phases
Grey Lullaby: every 3 s every hero gets a stack of Chill and magic damage
- Health
- 5600
- Attack
- 80
- Attacks/s
- 0.7
- Armor
- 7
- Magic resist
- 35%
- Range
- 3
From floor 39 · threat 5
Act 3 · Welders
The Furnace
Brands, welding masks and glowing seams on heavy armour. Guardian: the Senior Pourer. Boss: Cast-Iron Head
-
Branded Golem
Normalconstruct tank
Guard Brand: the brand on its chest swallows 3 enemy abilities whole
- Health
- 520
- Attack
- 20
- Attacks/s
- 0.55
- Armor
- 5
- Magic resist
- 20%
- Range
- 1
From floor 28 · threat 2
-
Sapper with a Wheelbarrow
Normalranged demolisher
Powder Keg: every 7 s throws a keg at the hero with the most allies around
- Health
- 320
- Attack
- 22
- Attacks/s
- 0.7
- Armor
- 1
- Magic resist
- 20%
- Range
- 4
From floor 28 · threat 3
-
Drop of Melt
Normalsplitting melee
Molten Splash: on its first death splits into 2 droplets
- Health
- 400
- Attack
- 22
- Attacks/s
- 0.7
- Armor
- 2
- Magic resist
- 30%
- Range
- 1
From floor 28 · threat 2
-
Mine Centipede
Normalminer
Mine Laying: before the first step puts 2 mines by the way out of the passage
- Health
- 360
- Attack
- 20
- Attacks/s
- 0.8
- Armor
- 3
- Magic resist
- 20%
- Range
- 2
From floor 30 · threat 3
-
Bellows Foot
Normalaura
Hot Draft: a two-way aura while it lives
- Health
- 400
- Attack
- 16
- Attacks/s
- 0.6
- Armor
- 2
- Magic resist
- 20%
- Range
- 1
From floor 29 · threat 3
-
Convict with a Slab
Normala wall in the passage
Blockade: at the start of the battle walks into the passage and plugs it
- Health
- 560
- Attack
- 24
- Attacks/s
- 0.5
- Armor
- 6
- Magic resist
- 20%
- Range
- 1
From floor 28 · threat 3
-
Tunneler
Eliteline rammer
Drive: every 8 s rams through a whole line
- Health
- 1700
- Attack
- 50
- Attacks/s
- 0.75
- Armor
- 6
- Magic resist
- 25%
- Range
- 1
From floor 30 · threat 4
-
Renegade Brander
Elitesupport and Fracture
Weld-On: every 8 s works at any distance
- Health
- 1600
- Attack
- 52
- Attacks/s
- 0.7
- Armor
- 7
- Magic resist
- 30%
- Range
- 1
From floor 32 · threat 4
-
the Senior Pourer
Guardianrow control
Pouring: every 10 s floods a row with molten metal
- Health
- 2900
- Attack
- 60
- Attacks/s
- 0.6
- Armor
- 7
- Magic resist
- 35%
- Range
- 2
From floor 34 · threat 5
-
Cast-Iron Head
Bosskeeper of the works
Cast-Iron Crust: every physical hit gives him +0.5 armor, up to +15
- Health
- 5400
- Attack
- 110
- Attacks/s
- 0.55
- Armor
- 7
- Magic resist
- 35%
- Range
- 1
From floor 39 · threat 5
Act 3 · Highriggers
The Mast Ridge
Bird folk on masts and antennas above the clouds, wind, lightning and dives. Guardian: the Warden of the Last Mast. Boss: Great-Grandfather Thunder
-
Mast Harpy
Normalflying diver · flies
Nose for a Weak Wing: flies and dives at the weakest
- Health
- 330
- Attack
- 30
- Attacks/s
- 0.9
- Armor
- 1
- Magic resist
- 20%
- Range
- 1
From floor 28 · threat 3
-
Discharger Owl
Normalmage, chain lightning · flies
Running Lightning: the chain hops only 2 cells, and every hop hits 20% harder
- Health
- 290
- Attack
- 20
- Attacks/s
- 0.6
- Armor
- 0
- Magic resist
- 25%
- Range
- 3
From floor 28 · threat 3
-
Bridge Holder
Normalcontrol, holds the footbridge
Hold the Footbridge: at the start of the battle takes the nearest free footbridge
- Health
- 450
- Attack
- 26
- Attacks/s
- 0.6
- Armor
- 5
- Magic resist
- 20%
- Range
- 1
From floor 28 · threat 2
-
Pickpocket Magpie
Normalbuff thief · flies
Someone Else's Light: flies and goes for the hero with the biggest shield or the most buffs
- Health
- 340
- Attack
- 30
- Attacks/s
- 0.85
- Armor
- 2
- Magic resist
- 20%
- Range
- 1
From floor 29 · threat 2
-
Cloud Bubble
Normalsupport, keeps its distance · flies
Drift: flies and keeps away from heroes
- Health
- 390
- Attack
- 18
- Attacks/s
- 0.6
- Armor
- 2
- Magic resist
- 35%
- Range
- 2
From floor 28 · threat 3
-
Avenger Hawk
Normalflying avenger · flies
Wind for the Fallen: flies straight over the void
- Health
- 320
- Attack
- 29
- Attacks/s
- 1
- Armor
- 1
- Magic resist
- 20%
- Range
- 1
From floor 28 · threat 2
-
Thunder Condor
Eliteflying formation breaker · flies
Condor's Sweep: flies straight over the void and breaks up formations
- Health
- 1600
- Attack
- 62
- Attacks/s
- 0.6
- Armor
- 5
- Magic resist
- 25%
- Range
- 1
From floor 29 · threat 4
-
Duelist Raven
Eliteduelist diver · flies
Challenge to a Duel: every 10 s marks the hero with the highest attack
- Health
- 1500
- Attack
- 58
- Attacks/s
- 0.8
- Armor
- 6
- Magic resist
- 25%
- Range
- 1
From floor 32 · threat 4
-
the Warden of the Last Mast
Guardianmaster of the footbridges
Lightning Rod Discharge: every 9 s lights up the cells around the farthest hero, then strikes
- Health
- 3000
- Attack
- 80
- Attacks/s
- 0.7
- Armor
- 7
- Magic resist
- 35%
- Range
- 2
From floor 34 · threat 4
-
Great-Grandfather Thunder
Bossflying lord of the storm · flies
Circling the Masts: in the first phase sits at the far edge and flies away from heroes who come close
- Health
- 5600
- Attack
- 95
- Attacks/s
- 0.75
- Armor
- 7
- Magic resist
- 35%
- Range
- 4
From floor 39 · threat 5
Act 4 · the Hellborn nearby
The Lamp Room of the Spire
The Keymasters, the Voice of the Mirror, and the Empty Mirror itself: three phases, and it copies the strongest ability of your squad
-
Retinue Man-at-Arms
Normaltank, covers neighbors
Mirror Screen: while shielded, takes a quarter of the damage aimed at a neighboring mob
- Health
- 540
- Attack
- 26
- Attacks/s
- 0.55
- Armor
- 6
- Magic resist
- 25%
- Range
- 1
From floor 40 · threat 2
-
False Afterglow
Normalcopies a hero's calling
Someone Else's Role: at the start of the battle takes the calling of the hero opposite
- Health
- 400
- Attack
- 31
- Attacks/s
- 0.6
- Armor
- 3
- Magic resist
- 20%
- Range
- 1
From floor 40 · threat 3
-
Haze Bearer
Normalarea Decay
Grey Trail: on death the canister bursts into a cloud of murk for 4 s
- Health
- 380
- Attack
- 22
- Attacks/s
- 0.6
- Armor
- 2
- Magic resist
- 20%
- Range
- 2
From floor 40 · threat 3
-
Glass Sentry
Normalreflects ability damage
Mirror Facet: 30% of the ability magic damage it takes goes back to the caster
- Health
- 500
- Attack
- 34
- Attacks/s
- 0.5
- Armor
- 3
- Magic resist
- 40%
- Range
- 1
From floor 40 · threat 3
-
Retinue Page
Normalinterrupts casts, support
Interception: when a hero nearby fills up on mana, Silences them for 1.5 s
- Health
- 320
- Attack
- 20
- Attacks/s
- 0.65
- Armor
- 1
- Magic resist
- 30%
- Range
- 3
From floor 40 · threat 4
-
Faded Hellborn
Normalmelee damage, takedowns
Blood Payment: every attack costs it 2% of its own max health
- Health
- 420
- Attack
- 34
- Attacks/s
- 0.7
- Armor
- 3
- Magic resist
- 20%
- Range
- 1
From floor 41 · threat 3
-
Keymaster of the Bolt
Elitetank of the pair, Taunt
One Key for Two: while both Keymasters live, each takes 25% less damage
- Health
- 1800
- Attack
- 62
- Attacks/s
- 0.6
- Armor
- 7
- Magic resist
- 30%
- Range
- 1
From floor 40 · threat 4
-
Keymaster of the Lockpick
Eliteassassin of the pair, dive
One Key for Two: shared with the Keymaster of the Bolt, a lockpick in the back every 9 s
- Health
- 1500
- Attack
- 56
- Attacks/s
- 0.85
- Armor
- 4
- Magic resist
- 30%
- Range
- 1
From floor 40 · threat 4
-
the Voice of the Mirror
Guardiandecrees, marks, beam
Decrees: from the 4th second reads out a new decree every 10 s
- Health
- 3000
- Attack
- 70
- Attacks/s
- 0.7
- Armor
- 7
- Magic resist
- 35%
- Range
- 3
From floor 41 · threat 5
-
the Empty Mirror
Bosscopies your squad's abilities
Someone Else's Face: copies the strongest abilities of your heroes and casts them back
- Health
- 6200
- Attack
- 88
- Attacks/s
- 0.75
- Armor
- 7
- Magic resist
- 35%
- Range
- 2
From floor 42 · threat 5
