Items
Six slots per hero. Components combine at the Workbench, a spark of Eru wakes a legendary, and bosses carry artifacts
Components
Ten basic parts. Any two make an item, two of a kind make a reinforced one
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Sharpened Rebar
+15 Attack
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Lightline Offcut
+15 Ability power
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Rigger's Gloves
+15 Attack speed
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Tin Breastplate
+5 Armor
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Rubberized Cloak
+15% Magic resist
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Wide Tool Belt
+250 Health
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Drop of Light
+20 Starting mana
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Lucky Shiv
+12% Crit chance
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Field Medkit
+12% Healing and shields · +5% Lifesteal
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Worn Combat Boots
+0.4 Move speed · +12% Tenacity
Combined items
Made of two components at the Workbench or on the spot. Flat stats grow with the level of the wearer
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Two-Handed Rail
+30 Attack
Heavy swing: every 3rd attack deals +12% damage
Recipe: Sharpened Rebar + Sharpened Rebar
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Spark Cleaver
+15 Ability power · +15 Attack
Spark on the edge: after a cast paid with mana the next basic attack deals extra magic damage equal to 20% of the wearer's attack, at most once per 5 s. Ability power does not boost it
Recipe: Sharpened Rebar + Lightline Offcut
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Double Crossbow
+15 Attack · +15 Attack speed
Second bolt: every 3rd attack bounces to the nearest other enemy within 2 cells of the target for 12% of the attack's damage. The bounce triggers no secondary effects
Recipe: Sharpened Rebar + Rigger's Gloves
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Pry Bar
+15 Attack · +5 Armor
Dented tin: attacks apply Armor Break 1 for 5 s, with no stacks and no scaling. The Armor Break of this item from different wearers does not stack
Recipe: Sharpened Rebar + Tin Breastplate
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Muffling Axe
+15 Attack · +15% Magic resist
A sip of silence: once per 5 s a basic attack burns 8 mana. If the target has no mana, that attack deals +20% damage instead
Recipe: Sharpened Rebar + Rubberized Cloak
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Bandaged Axe
+15 Attack · +250 Health
The more it hurts, the angrier: the wearer deals +0.8% damage for every full 10% of missing health, up to +7.2%
Recipe: Sharpened Rebar + Wide Tool Belt
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Station Chimer
+15 Attack · +20 Starting mana · +0.8 Mana per attack
Ringing steel: every basic attack gives +0.8 mana on top of the usual 10
Recipe: Sharpened Rebar + Drop of Light
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Accuser's Khopesh
+15 Attack · +12% Crit chance
Sentence: once per target per battle an attack gains Execute 4%. Against a boss the same health threshold is checked, and instead of a kill it deals 4% of the boss's max health with the boss damage coefficient
Recipe: Sharpened Rebar + Lucky Shiv
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Warm Sabre
+15 Attack · +12% Healing and shields · +10% Lifesteal
Fed blade: attack lifesteal +5% (10% with the component). Overhealing from lifesteal becomes a shield, no more than 2% of the wearer's max health per battle in total
Recipe: Sharpened Rebar + Field Medkit
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Handcar Pike
+15 Attack · +0.4 Move speed · +12% Tenacity
Charge: after moving 2 cells the next attack deals +25% damage and slows movement by 20% for 1 s, at most once per 8 s
Recipe: Sharpened Rebar + Worn Combat Boots
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Main Line
+30 Ability power · +6% ability power
Full pressure: all of the wearer's ability power +6%, the percent adds up with other ability power bonuses
Recipe: Lightline Offcut + Lightline Offcut
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Crackling Discharger
+15 Ability power · +15 Attack speed
Discharge: every 3rd attack releases lightning, and the target and one nearest other enemy each take magic damage equal to 8% of the wearer's attack, not boosted by ability power
Recipe: Lightline Offcut + Rigger's Gloves
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Clockwork Cog
+15 Ability power · +5 Armor
Wind-up key: the wearer's constructs and summons get +4% health and +4% damage. Copies do not inherit the bonus a second time
Recipe: Lightline Offcut + Tin Breastplate
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Barbed Rod
+15 Ability power · +15% Magic resist
Hex barbs: the damage of a mana-paid ability applies Hex 3 points to its main target for 4 s, at most once per 6 s. The Hex of this item from different wearers does not stack
Recipe: Lightline Offcut + Rubberized Cloak
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Blowtorch
+15 Ability power · +250 Health
Smouldering coals: the damage of a mana-paid ability applies Burn to the main target for 0.15% of the target's max health per second for 4 s, at most once per 6 s, not boosted by ability power
Recipe: Lightline Offcut + Wide Tool Belt
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Archivist's Mug
+15 Ability power · +20 Starting mana
Second thought: after a mana-paid cast of ability 1 the wearer gets 6 mana from the next tick, at most once per 5 s
Recipe: Lightline Offcut + Drop of Light
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Cut Lens
+12 Ability power · +9.6% Crit chance
Lucky focus: direct damage and healing of abilities can crit with the wearer's chance, but no higher than 25%. Such a crit multiplies by 125%, crit damage bonuses do not change it. Damage over time ticks do not crit
Recipe: Lightline Offcut + Lucky Shiv
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Dawn Smoker
+15 Ability power · +12% Healing and shields · +5% Lifesteal
Morning smoke: after a mana-paid cast the first ally healed or shielded by it gets +6 attack speed for 4 s. Only one ally is boosted at a time
Recipe: Lightline Offcut + Field Medkit
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Lineman's Antenna
+12 Ability power · +0.32 Move speed · +9.6% Tenacity · +1 Ability range
Far voice: ability range +1 cell. Casting starts at the longer range, basic attacks keep their own range
Recipe: Lightline Offcut + Worn Combat Boots
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Riveter's Gloves
+30 Attack speed
Double hit: a basic attack has a 4% chance to repeat with full damage. The repeat gives no mana and triggers no on-attack, on-hit or on-cast effects
Recipe: Rigger's Gloves + Rigger's Gloves
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Boiler Cuirass
+15 Attack speed · +5 Armor
Battle tempering: a basic attack by or against the wearer gives a stack of +0.4% damage and +0.1 armor (scales), at most once per 1 s, up to 5 stacks per battle
Recipe: Rigger's Gloves + Tin Breastplate
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Mast Lash
+15 Attack speed · +15% Magic resist
Picking up speed: every basic attack gives +1 attack speed until the end of the battle, up to 8 stacks
Recipe: Rigger's Gloves + Rubberized Cloak
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Kettlebell Flail
+15 Attack speed · +250 Health
Body weight: every basic attack deals extra physical damage equal to 0.2% of the wearer's max health, but no more than 4% of their attack
Recipe: Rigger's Gloves + Wide Tool Belt
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Dock Bracers
+15 Attack speed · +20 Starting mana
Burst after a cast: after a mana-paid cast +10 attack speed for 4 s, at most once per 5 s
Recipe: Rigger's Gloves + Drop of Light
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Gutting Hook
+15 Attack speed · +12% Crit chance
Torn wound: critical attacks apply Bleed for 12% of attack in total over 3 s, without stacks. A new application refreshes the duration
Recipe: Rigger's Gloves + Lucky Shiv
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Leech Knuckles
+15 Attack speed · +12% Healing and shields · +5% Lifesteal
Insatiable: every basic attack gives +1% lifesteal until the end of the battle, up to +10%. Stun, Freeze or Sleep reset the stacks
Recipe: Rigger's Gloves + Field Medkit
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Climber's Wraps
+15 Attack speed · +0.4 Move speed · +12% Tenacity · +5% Evasion
Side step: the wearer gets 5% evasion. After an evade +4 attack speed for 3 s, at most once per 6 s
Recipe: Rigger's Gloves + Worn Combat Boots
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Sluice Plate Armor
+10 Armor
Concrete wall: the wearer takes 4% less damage from basic attacks
Recipe: Tin Breastplate + Tin Breastplate
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Monument Plate
+5 Armor · +15% Magic resist
The more, the sturdier: for every enemy targeting the wearer +0.5 armor (scales) and a separate source of 1% magic resist, up to 3 enemies
Recipe: Tin Breastplate + Rubberized Cloak
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Barbed Shell
+5 Armor · +250 Health
Thorns: after being hit by a melee basic attack the attacker takes magic damage equal to 12% of the wearer's attack, at most once per 2 s for the item, not boosted by ability power
Recipe: Tin Breastplate + Wide Tool Belt
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Sworn Cuirass
+5 Armor · +20 Starting mana
The oath: once per battle when dropping below 40% health the wearer gets a shield of 3% max health for 6 s and 2 mana
Recipe: Tin Breastplate + Drop of Light
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Payback Pauldron
+5 Armor · +12% Crit chance
Counterattack: every 5 basic attacks taken empower the wearer's next attack by 30% damage, at most once per 6 s. The charge does not stack
Recipe: Tin Breastplate + Lucky Shiv
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Shift Leader's Breastplate
+5 Armor · +12% Healing and shields · +5% Lifesteal
Under the wing: an aura of radius 1 gives up to two nearest allies +1 armor (scales), the wearer does not get the bonus. Auras of this item do not stack
Recipe: Tin Breastplate + Field Medkit
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Cast-Iron Boots
+5 Armor · +0.4 Move speed · +12% Tenacity
Rooted to the ground: after 1.5 s without moving the wearer takes 4% less damage and ignores the first knockback or pull of the battle
Recipe: Tin Breastplate + Worn Combat Boots
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Shielding Mantle
+30% Magic resist
Quiet circle: an aura of radius 1 gives one nearest ally other than the wearer a separate source of 6% magic resist. Auras of this item do not stack
Recipe: Rubberized Cloak + Rubberized Cloak
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Diver's Robe
+15% Magic resist · +250 Health
Salt blood: after taking magic damage the wearer heals 1% of max health, at most once per 6 s and at most 4 times per battle
Recipe: Rubberized Cloak + Wide Tool Belt
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Fisher's Veil
+12% Magic resist · +16 Starting mana
Deflected burst: the first enemy ability of the battle deals 40% less damage to the wearer and its crowd control is 40% shorter. There is no second charge
Recipe: Rubberized Cloak + Drop of Light
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Camo Cloak
+15% Magic resist · +12% Crit chance
From the shadow: once per battle the wearer starts invisible for 2 s. The first attack out of this invisibility deals +25% damage
Recipe: Rubberized Cloak + Lucky Shiv
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Flask of Clean Water
+15% Magic resist · +12% Healing and shields · +5% Lifesteal
Ablution: once per battle the first negative effect triggers a Cleanse on the wearer, except hard crowd control. Poison is halved
Recipe: Rubberized Cloak + Field Medkit
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Quicksilver Raincoat
+15% Magic resist · +0.4 Move speed · +12% Tenacity
Slippery as mercury: the wearer is Unstoppable for the first 3 s of the battle
Recipe: Rubberized Cloak + Worn Combat Boots
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Belt of Two Icebreakers
+500 Health · +4% health
Big bones: the wearer's max health +4%
Recipe: Wide Tool Belt + Wide Tool Belt
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Winterer's Belt
+250 Health · +20 Starting mana · +8% Mana from damage
Patience builds strength: mana from damage taken +8%, the base cap of 15 mana per hit does not change
Recipe: Wide Tool Belt + Drop of Light
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Slaughterman's Cleaver
+250 Health · +12% Crit chance
The bigger they are: +4% damage to targets with more max health than the wearer. Against elites, guardians and bosses +6% instead of +4%
Recipe: Wide Tool Belt + Lucky Shiv
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Moss Sash
+250 Health · +12% Healing and shields · +5% Lifesteal
Vitality: the wearer restores 0.4% of missing health per second, no more than 4% of their max health per battle in total
Recipe: Wide Tool Belt + Field Medkit
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Rattling Greaves
+250 Health · +0.4 Move speed · +12% Tenacity
Challenge: once per 10 s the nearest enemy within 1 cell is Taunted onto the wearer for 1 s
Recipe: Wide Tool Belt + Worn Combat Boots
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Overflowing Can
+40 Starting mana
Share it: once at the start of the battle up to two nearest allies within 1 cell get 4 mana each. Several cans give one ally no more than 8 mana in total
Recipe: Drop of Light + Drop of Light
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Fortune Awl
+20 Starting mana · +12% Crit chance
Foretold strike: a critical basic attack gives +2 mana, at most once per 1 s
Recipe: Drop of Light + Lucky Shiv
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Nurse's Thermos
+20 Starting mana · +12% Healing and shields · +5% Lifesteal
A sip of comfort: after a mana-paid cast the ally with the lowest share of health heals 1% of their max health, at most once per 6 s
Recipe: Drop of Light + Field Medkit
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Sleepy Pinwheel
+20 Starting mana · +0.4 Move speed · +12% Tenacity
Long sleep: the first crowd control of the wearer's ability on each target lasts 0.2 s longer. The extra time counts toward the common crowd control limit
Recipe: Drop of Light + Worn Combat Boots
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Double Shiv
+24% Crit chance · +15% Crit damage
Lucky chance: critical attack damage +15 percentage points, from 150% to 165%
Recipe: Lucky Shiv + Lucky Shiv
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Ghoul Fang
+12% Crit chance · +12% Healing and shields · +5% Lifesteal
Deep bite: critical attacks have an extra 6% lifesteal and apply Wound 10% for 2 s
Recipe: Lucky Shiv + Field Medkit
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Silent Sneakers
+9.6% Crit chance · +0.32 Move speed · +9.6% Tenacity
Step behind: once at the start of the battle the wearer leaps to a free cell next to the enemy with the lowest max health. It replaces the starting leap of Shadow if there is one
Recipe: Lucky Shiv + Worn Combat Boots
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Hand Defibrillator
+19.2% Healing and shields · +8% Lifesteal
Second wind: once per battle the fallen wearer is Revived after 2 s with 8% health. It uses the common limit of one revive or death prevention per battle
Recipe: Field Medkit + Field Medkit
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Courier's Bag
+12% Healing and shields · +5% Lifesteal · +0.4 Move speed · +12% Tenacity
Just in time: once per battle when an ally within 2 cells drops below 35% health, the wearer and that ally each get a shield of 2% of their own max health for 5 s
Recipe: Field Medkit + Worn Combat Boots
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Flight Boots
+0.8 Move speed · +24% Tenacity
Light step: for the first 3 s of the battle Slow and Root on the wearer are another 30% shorter after tenacity. Chill stacks build up as usual
Recipe: Worn Combat Boots + Worn Combat Boots
Legendary items
A combined item woken up by a spark of Eru
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Crimson Sabre
+18.75 Attack · +15% Healing and shields · +16.25% Lifesteal
Harvest: attack lifesteal +10%, overhealing becomes a shield of up to 8% max health. On a takedown the wearer heals 2% of max health and gets +3% damage until the end of the battle, up to 3 times, at most once per 3 s
Legendary version of Warm Sabre
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Rail of Ten Lamps
+37.5 Attack
Ten lamps: every 3rd attack deals +30% damage to the main target and Cleave 12% to at most two neighboring enemies. For every people among the allies +0.5% damage, up to +5%
Legendary version of Two-Handed Rail
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The Great Main Line
+37.5 Ability power · +15% ability power
Growing thought: all of the wearer's ability power +15%. Every mana-paid cast gives another +1% ability power until the end of the battle, up to 5 times. The percents add up, the base does not count these boosts
Legendary version of Main Line
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Crossbow of a Thousand Bolts
+18.75 Attack · +18.75 Attack speed
Downpour: every 3rd attack bounces to 2 other enemies within 2 cells for 20% damage each. Every 10th attack also deals 50% of the attack's damage in total along the line behind the target, split evenly between the enemies hit
Legendary version of Double Crossbow
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Armor of the Last Sluice
+12.5 Armor
Last line: damage taken from basic attacks is 6% lower. Once per battle when dropping below 30% health the wearer gets Invulnerability for 1 s and a Strong Cleanse. The Invulnerability counts toward the common untargetable limit
Legendary version of Sluice Plate Armor
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Unfading Charge
+30% Healing and shields · +12.5% Lifesteal
Sunrise: once per battle the fallen wearer is Revived after 1 s with 12% health, then is Invulnerable for 0.5 s. One nearest ally within 2 cells heals 3% of their max health. The common revive limit applies
Legendary version of Hand Defibrillator
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Ukhna's Mug
+18.75 Ability power · +25 Starting mana
Star circle: after a mana-paid cast it returns 8 mana from the next tick, at most once per 5 s. Every 3rd such cast repeats after 0.5 s with 20% of its damage, healing and shields, without crowd control, summons, mana or secondary effects
Legendary version of Archivist's Mug
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Lamp of the Eternal Blaze
+18.75 Ability power · +312.5 Health
Funeral pyre: the main target of a mana-paid ability gets Burn for 0.4% of max health per second for 5 s, at most once per 6 s. Its first death from this Burn causes one explosion: 2% of its max health as magic damage, no more than 100% of the wearer's attack in total, split evenly between enemies within 1 cell. The explosion does not ignite and does not start other explosions
Legendary version of Blowtorch
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Shiv of Fate
+30% Crit chance · +25% Crit damage
Thread of fate: critical attack damage +25 percentage points. After a non-critical attack the next one has +10 points of crit chance, the bonus does not stack and resets on a crit. Total crit chance is capped at 100%
Legendary version of Double Shiv
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Shell of the Barbed Perimeter
+6.25 Armor · +312.5 Health
Fortress of thorns: after a basic attack or a single-target ability the attacker takes magic damage equal to 30% of the wearer's attack and Wound 20% for 3 s, at most once per 2 s for the item, not boosted by ability power and not reflected
Legendary version of Barbed Shell
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Smoker of the First Dawn
+18.75 Ability power · +15% Healing and shields · +6.25% Lifesteal
First ray: the first ally healed or shielded by a mana-paid cast gets +10 attack speed and +4% damage for 5 s. One ally is boosted at a time. Up to 20% of overhealing becomes a shield of up to 3% of the target's max health, at most once per 6 s, and this also triggers a Cleanse
Legendary version of Dawn Smoker
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Gloves of the Mad Rivet
+37.5 Attack speed
Hurricane: a basic attack has a 15% chance to repeat, and the repeat deals Splash of 20% of the attack's damage in total, split evenly between neighboring enemies. The repeat gives no mana and triggers no effects. The common cap of 5 basic attacks per second stays
Legendary version of Riveter's Gloves
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Veil of the Phosphor Moon
+18.75% Magic resist · +25 Starting mana
Moon deflection: the first enemy ability deals 60% less damage and crowd control to the wearer, the effect recharges in 15 s. When it triggers the caster is Silenced for 1 s and the wearer gets 5 mana from the next tick
Legendary version of Fisher's Veil
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Sneakers of the Dead of Night
+15% Crit chance · +0.5 Move speed · +15% Tenacity
Night hunt: at the start of the battle a leap to the enemy with the lowest max health and invisibility for 1 s. On a takedown the leap repeats, at most once per 8 s and no more than 2 times per battle. The leap replaces the starting leap of Shadow
Legendary version of Silent Sneakers
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Horn of the Lightgrid
+50 Starting mana
Common call: at the start of the battle up to two nearest allies within 1 cell get 8 mana each. Once per 6 s a mana-paid cast of the wearer gives them 4 mana each from the next tick. The allies' casts give no mana back to the wearer
Legendary version of Overflowing Can
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Flywheel Heart
+18.75 Ability power · +6.25 Armor
Eternal wind-up: the wearer's constructs and summons get +10% health and damage. Their first death in a battle gives the wearer 5 mana and a shield of 3% of their max health. A summon expiring or being replaced does not count as a death for the item
Legendary version of Clockwork Cog
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Armor of the Living Monument
+6.25 Armor · +18.75% Magic resist
Concrete fears no crowd: for every enemy targeting the wearer +1 armor (scales) and a separate source of 2% magic resist, up to 3 enemies. Once per battle when three enemies target the wearer, they become Unstoppable for 3 s
Legendary version of Monument Plate
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Pinwheel of Nightmares
+25 Starting mana · +0.5 Move speed · +15% Tenacity
Bad dream: the first crowd control of the wearer's ability on each target lasts 0.3 s longer within the common crowd control limit. The main target gets Curse 6% for 3 s, at most once per 8 s per target
Legendary version of Sleepy Pinwheel
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Mantle of a Thousand Seals
+37.5% Magic resist
Seals: an aura of radius 1 gives up to two nearest allies other than the wearer a separate source of 10% magic resist. One nearest enemy within 2 cells gets +10% maximum mana. Auras of identical mantles do not stack
Legendary version of Shielding Mantle
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Twin Hook
+18.75 Attack speed · +15% Crit chance
Blood trail: critical attacks apply Bleed for 25% of attack in total over 3 s, without stacks. The wearer's attacks against a bleeding target deal +6% damage and apply Wound 20% for 3 s
Legendary version of Gutting Hook
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Rod of the Black Barb
+18.75 Ability power · +18.75% Magic resist
Black barb: the main target of a mana-paid ability gets Hex 6 points for 5 s. If it already had a Hex, it also gets Curse 4% for 3 s. Cooldown 6 s, effects of identical rods do not stack
Legendary version of Barbed Rod
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Thundercloud Discharger
+18.75 Ability power · +18.75 Attack speed
Thunderstorm: every 3rd attack releases lightning, and the target and 2 more enemies each take magic damage equal to 20% of the wearer's attack, not boosted by ability power. The main target loses 3 mana to Mana Burn
Legendary version of Crackling Discharger
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Khopesh of the Last Verdict
+18.75 Attack · +15% Crit chance
Last verdict: once per target per battle an attack gains Execute 8%. A boss needs the same health threshold, and instead of a kill it takes 8% of its max health with the boss damage coefficient. A kill by Execute empowers the next basic attack by 30%, at most once per 5 s
Legendary version of Accuser's Khopesh
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Bane of Giants
+312.5 Health · +15% Crit chance
They fall loudly: +12% damage to targets with more max health than the wearer, +16% instead of +12% against elites, guardians and bosses. Attacks against them apply Armor Break 1 for 6 s, without stacks or scaling
Legendary version of Slaughterman's Cleaver
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Lamplighter's Token
+15% Healing and shields · +6.25% Lifesteal · +0.5 Move speed · +15% Tenacity
Under the Lantern: once per 12 s when an ally within 2 cells drops below 35% health, the wearer and the ally each get a shield of 5% of their own max health for 5 s, and the ally gets a Strong Cleanse. No more than 2 triggers per battle
Legendary version of Courier's Bag
Artifacts
Every boss carries one, and once you beat the boss the Lantern remembers it. Strong, but each artifact has a cost
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Mane of Cables
+8 Armor · +350 Health · +12% Damage taken
The Dam's horn: an aura of radius 1 gives up to two nearest allies +15% damage and 5% damage reduction. The wearer does not get the aura, identical auras do not stack
Cost: the wearer takes 12% more damage of any kind
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Rootbreaker's Heart
+500 Health · +15% Magic resist · −8% Damage
Roots: the wearer stands still and restores 0.8% of max health per second, no more than 20% per battle. One nearest enemy within 2 cells is slowed by 15% in movement and attack speed, knockbacks and pulls do not affect the wearer
Cost: the wearer cannot move and deals 8% less damage
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Anchor of the Dead Calm
+15 Attack · +5 Armor · +250 Health · −15 Attack speed · −0.3 Move speed
To the bottom: once per 8 s, starting at the 4th second, the anchor hits the farthest enemy within 4 cells for 100% of attack as physical damage, pulls them to a neighboring cell and Stuns them for 1 s within the common crowd control budget
Cost: −15 attack speed and −0.3 movement speed
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Crown of the Terminus
+30 Ability power · +20 Starting mana
Last stop: the first death of every unit that is not a summon gives the wearer +2% ability power and +2% attack damage, up to 5 stacks. At 5 stacks it Summons the Bone Attendant once, with 20% of the wearer's health and 25% of their attack
Cost: Decay 15% for the whole battle
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Eye of the Mother of the Drains
+250 Health · +15% Magic resist · +12% Healing and shields · +5% Lifesteal · −25% Healing received
One more head: when first dropping below 75%, 50% and 25% health it Summons a Hydra Head for 8 s with 10% of the wearer's max health, 10% of their attack and range 3. Its basic attacks apply Poison for 0.05% of the target's max health per second per stack, not boosted by ability power
Cost: healing and shields on the wearer are 25% weaker
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The Dimmed Disc
+15 Ability power · +12% Crit chance · +20 Starting mana · +10% Damage taken
Blind spot: for the first 6 s of the battle the two nearest enemies are Blinded by 40%. Then the wearer gets +25% ability power until the end of the battle
Cost: the wearer takes 10% more damage for the whole battle
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Icicle of the Snow Mother
+15 Ability power · +15% Magic resist · +0.4 Move speed · +12% Tenacity
Lullaby: a mana-paid ability gives its main target 2 stacks of Chill, at most once per 4 s. Once per 8 s an attack on a frozen target causes a Shatter for 5% of its max health as magic damage and ends the Freeze
Cost: every 3 s the wearer gets 1 stack of Chill, this self Chill cannot be cleansed, at 5 stacks a Freeze for 1 s
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Hammer of Cast-Iron Head
+15 Attack · +5 Armor · +250 Health · +5% Damage taken
Will of the Furnace: up to two other items of the wearer, chosen between battles, give +25% stats, without boosting effects or artifacts. The percents add up with the Welders synergy
Cost: the hammer takes 2 of the 6 slots, the wearer takes 5% more damage
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Feather of Great-Grandfather Thunder
+15 Ability power · +15 Attack speed · +0.4 Move speed · +12% Tenacity · −12% health
Eye of the storm: the wearer flies. Once per 6 s, starting at the 4th second, lightning strikes the farthest enemy and one more by Chain for magic damage equal to 40% of the wearer's attack, not boosted by ability power
Cost: the wearer's max health −12%
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The Last Shard of Eru
Memory of the Lightgrid: between battles choose one extra people or calling. The wearer gets the personal bonus of that tag's already active synergy, but does not raise its count and creates no shared effects, summons or revives. For the Cabal the current threshold and the common limit of Souls apply
Cost: the wearer is under Decay 10% for the whole battle and cannot revive or prevent lethal damage
