Erumaru

A single-player PvE auto chess roguelite in development. The closed beta is free, invitations go out to this list

Language: EN English

Items

Six slots per hero. Components combine at the Workbench, a spark of Eru wakes a legendary, and bosses carry artifacts

Components

Ten basic parts. Any two make an item, two of a kind make a reinforced one

  • Sharpened Rebar

    +15 Attack

  • Lightline Offcut

    +15 Ability power

  • Rigger's Gloves

    +15 Attack speed

  • Tin Breastplate

    +5 Armor

  • Rubberized Cloak

    +15% Magic resist

  • Wide Tool Belt

    +250 Health

  • Drop of Light

    +20 Starting mana

  • Lucky Shiv

    +12% Crit chance

  • Field Medkit

    +12% Healing and shields · +5% Lifesteal

  • Worn Combat Boots

    +0.4 Move speed · +12% Tenacity

Combined items

Made of two components at the Workbench or on the spot. Flat stats grow with the level of the wearer

  • Two-Handed Rail

    +30 Attack

    Heavy swing: every 3rd attack deals +12% damage

    Recipe: Sharpened Rebar + Sharpened Rebar

  • Spark Cleaver

    Lantern level 9

    +15 Ability power · +15 Attack

    Spark on the edge: after a cast paid with mana the next basic attack deals extra magic damage equal to 20% of the wearer's attack, at most once per 5 s. Ability power does not boost it

    Recipe: Sharpened Rebar + Lightline Offcut

  • Double Crossbow

    +15 Attack · +15 Attack speed

    Second bolt: every 3rd attack bounces to the nearest other enemy within 2 cells of the target for 12% of the attack's damage. The bounce triggers no secondary effects

    Recipe: Sharpened Rebar + Rigger's Gloves

  • Pry Bar

    Unique Lantern level 10

    +15 Attack · +5 Armor

    Dented tin: attacks apply Armor Break 1 for 5 s, with no stacks and no scaling. The Armor Break of this item from different wearers does not stack

    Recipe: Sharpened Rebar + Tin Breastplate

  • Muffling Axe

    Lantern level 20

    +15 Attack · +15% Magic resist

    A sip of silence: once per 5 s a basic attack burns 8 mana. If the target has no mana, that attack deals +20% damage instead

    Recipe: Sharpened Rebar + Rubberized Cloak

  • Bandaged Axe

    +15 Attack · +250 Health

    The more it hurts, the angrier: the wearer deals +0.8% damage for every full 10% of missing health, up to +7.2%

    Recipe: Sharpened Rebar + Wide Tool Belt

  • Station Chimer

    Lantern level 28

    +15 Attack · +20 Starting mana · +0.8 Mana per attack

    Ringing steel: every basic attack gives +0.8 mana on top of the usual 10

    Recipe: Sharpened Rebar + Drop of Light

  • Accuser's Khopesh

    Unique Lantern level 6

    +15 Attack · +12% Crit chance

    Sentence: once per target per battle an attack gains Execute 4%. Against a boss the same health threshold is checked, and instead of a kill it deals 4% of the boss's max health with the boss damage coefficient

    Recipe: Sharpened Rebar + Lucky Shiv

  • Warm Sabre

    +15 Attack · +12% Healing and shields · +10% Lifesteal

    Fed blade: attack lifesteal +5% (10% with the component). Overhealing from lifesteal becomes a shield, no more than 2% of the wearer's max health per battle in total

    Recipe: Sharpened Rebar + Field Medkit

  • Handcar Pike

    Lantern level 18

    +15 Attack · +0.4 Move speed · +12% Tenacity

    Charge: after moving 2 cells the next attack deals +25% damage and slows movement by 20% for 1 s, at most once per 8 s

    Recipe: Sharpened Rebar + Worn Combat Boots

  • Main Line

    Unique

    +30 Ability power · +6% ability power

    Full pressure: all of the wearer's ability power +6%, the percent adds up with other ability power bonuses

    Recipe: Lightline Offcut + Lightline Offcut

  • Crackling Discharger

    Lantern level 5

    +15 Ability power · +15 Attack speed

    Discharge: every 3rd attack releases lightning, and the target and one nearest other enemy each take magic damage equal to 8% of the wearer's attack, not boosted by ability power

    Recipe: Lightline Offcut + Rigger's Gloves

  • Clockwork Cog

    Lantern level 2

    +15 Ability power · +5 Armor

    Wind-up key: the wearer's constructs and summons get +4% health and +4% damage. Copies do not inherit the bonus a second time

    Recipe: Lightline Offcut + Tin Breastplate

  • Barbed Rod

    Lantern level 4

    +15 Ability power · +15% Magic resist

    Hex barbs: the damage of a mana-paid ability applies Hex 3 points to its main target for 4 s, at most once per 6 s. The Hex of this item from different wearers does not stack

    Recipe: Lightline Offcut + Rubberized Cloak

  • Blowtorch

    +15 Ability power · +250 Health

    Smouldering coals: the damage of a mana-paid ability applies Burn to the main target for 0.15% of the target's max health per second for 4 s, at most once per 6 s, not boosted by ability power

    Recipe: Lightline Offcut + Wide Tool Belt

  • Archivist's Mug

    Unique

    +15 Ability power · +20 Starting mana

    Second thought: after a mana-paid cast of ability 1 the wearer gets 6 mana from the next tick, at most once per 5 s

    Recipe: Lightline Offcut + Drop of Light

  • Cut Lens

    Lantern level 12

    +12 Ability power · +9.6% Crit chance

    Lucky focus: direct damage and healing of abilities can crit with the wearer's chance, but no higher than 25%. Such a crit multiplies by 125%, crit damage bonuses do not change it. Damage over time ticks do not crit

    Recipe: Lightline Offcut + Lucky Shiv

  • Dawn Smoker

    +15 Ability power · +12% Healing and shields · +5% Lifesteal

    Morning smoke: after a mana-paid cast the first ally healed or shielded by it gets +6 attack speed for 4 s. Only one ally is boosted at a time

    Recipe: Lightline Offcut + Field Medkit

  • Lineman's Antenna

    Lantern level 23

    +12 Ability power · +0.32 Move speed · +9.6% Tenacity · +1 Ability range

    Far voice: ability range +1 cell. Casting starts at the longer range, basic attacks keep their own range

    Recipe: Lightline Offcut + Worn Combat Boots

  • Riveter's Gloves

    +30 Attack speed

    Double hit: a basic attack has a 4% chance to repeat with full damage. The repeat gives no mana and triggers no on-attack, on-hit or on-cast effects

    Recipe: Rigger's Gloves + Rigger's Gloves

  • Boiler Cuirass

    Lantern level 11

    +15 Attack speed · +5 Armor

    Battle tempering: a basic attack by or against the wearer gives a stack of +0.4% damage and +0.1 armor (scales), at most once per 1 s, up to 5 stacks per battle

    Recipe: Rigger's Gloves + Tin Breastplate

  • Mast Lash

    Lantern level 21

    +15 Attack speed · +15% Magic resist

    Picking up speed: every basic attack gives +1 attack speed until the end of the battle, up to 8 stacks

    Recipe: Rigger's Gloves + Rubberized Cloak

  • Kettlebell Flail

    Lantern level 24

    +15 Attack speed · +250 Health

    Body weight: every basic attack deals extra physical damage equal to 0.2% of the wearer's max health, but no more than 4% of their attack

    Recipe: Rigger's Gloves + Wide Tool Belt

  • Dock Bracers

    Lantern level 16

    +15 Attack speed · +20 Starting mana

    Burst after a cast: after a mana-paid cast +10 attack speed for 4 s, at most once per 5 s

    Recipe: Rigger's Gloves + Drop of Light

  • Gutting Hook

    +15 Attack speed · +12% Crit chance

    Torn wound: critical attacks apply Bleed for 12% of attack in total over 3 s, without stacks. A new application refreshes the duration

    Recipe: Rigger's Gloves + Lucky Shiv

  • Leech Knuckles

    Lantern level 29

    +15 Attack speed · +12% Healing and shields · +5% Lifesteal

    Insatiable: every basic attack gives +1% lifesteal until the end of the battle, up to +10%. Stun, Freeze or Sleep reset the stacks

    Recipe: Rigger's Gloves + Field Medkit

  • Climber's Wraps

    +15 Attack speed · +0.4 Move speed · +12% Tenacity · +5% Evasion

    Side step: the wearer gets 5% evasion. After an evade +4 attack speed for 3 s, at most once per 6 s

    Recipe: Rigger's Gloves + Worn Combat Boots

  • Sluice Plate Armor

    +10 Armor

    Concrete wall: the wearer takes 4% less damage from basic attacks

    Recipe: Tin Breastplate + Tin Breastplate

  • Monument Plate

    +5 Armor · +15% Magic resist

    The more, the sturdier: for every enemy targeting the wearer +0.5 armor (scales) and a separate source of 1% magic resist, up to 3 enemies

    Recipe: Tin Breastplate + Rubberized Cloak

  • Barbed Shell

    +5 Armor · +250 Health

    Thorns: after being hit by a melee basic attack the attacker takes magic damage equal to 12% of the wearer's attack, at most once per 2 s for the item, not boosted by ability power

    Recipe: Tin Breastplate + Wide Tool Belt

  • Sworn Cuirass

    Unique Lantern level 25

    +5 Armor · +20 Starting mana

    The oath: once per battle when dropping below 40% health the wearer gets a shield of 3% max health for 6 s and 2 mana

    Recipe: Tin Breastplate + Drop of Light

  • Payback Pauldron

    Lantern level 26

    +5 Armor · +12% Crit chance

    Counterattack: every 5 basic attacks taken empower the wearer's next attack by 30% damage, at most once per 6 s. The charge does not stack

    Recipe: Tin Breastplate + Lucky Shiv

  • Shift Leader's Breastplate

    +5 Armor · +12% Healing and shields · +5% Lifesteal

    Under the wing: an aura of radius 1 gives up to two nearest allies +1 armor (scales), the wearer does not get the bonus. Auras of this item do not stack

    Recipe: Tin Breastplate + Field Medkit

  • Cast-Iron Boots

    Lantern level 31

    +5 Armor · +0.4 Move speed · +12% Tenacity

    Rooted to the ground: after 1.5 s without moving the wearer takes 4% less damage and ignores the first knockback or pull of the battle

    Recipe: Tin Breastplate + Worn Combat Boots

  • Shielding Mantle

    +30% Magic resist

    Quiet circle: an aura of radius 1 gives one nearest ally other than the wearer a separate source of 6% magic resist. Auras of this item do not stack

    Recipe: Rubberized Cloak + Rubberized Cloak

  • Diver's Robe

    Lantern level 17

    +15% Magic resist · +250 Health

    Salt blood: after taking magic damage the wearer heals 1% of max health, at most once per 6 s and at most 4 times per battle

    Recipe: Rubberized Cloak + Wide Tool Belt

  • Fisher's Veil

    Unique

    +12% Magic resist · +16 Starting mana

    Deflected burst: the first enemy ability of the battle deals 40% less damage to the wearer and its crowd control is 40% shorter. There is no second charge

    Recipe: Rubberized Cloak + Drop of Light

  • Camo Cloak

    Unique Lantern level 15

    +15% Magic resist · +12% Crit chance

    From the shadow: once per battle the wearer starts invisible for 2 s. The first attack out of this invisibility deals +25% damage

    Recipe: Rubberized Cloak + Lucky Shiv

  • Flask of Clean Water

    Unique Lantern level 19

    +15% Magic resist · +12% Healing and shields · +5% Lifesteal

    Ablution: once per battle the first negative effect triggers a Cleanse on the wearer, except hard crowd control. Poison is halved

    Recipe: Rubberized Cloak + Field Medkit

  • Quicksilver Raincoat

    Unique

    +15% Magic resist · +0.4 Move speed · +12% Tenacity

    Slippery as mercury: the wearer is Unstoppable for the first 3 s of the battle

    Recipe: Rubberized Cloak + Worn Combat Boots

  • Belt of Two Icebreakers

    +500 Health · +4% health

    Big bones: the wearer's max health +4%

    Recipe: Wide Tool Belt + Wide Tool Belt

  • Winterer's Belt

    Lantern level 30

    +250 Health · +20 Starting mana · +8% Mana from damage

    Patience builds strength: mana from damage taken +8%, the base cap of 15 mana per hit does not change

    Recipe: Wide Tool Belt + Drop of Light

  • Slaughterman's Cleaver

    Lantern level 7

    +250 Health · +12% Crit chance

    The bigger they are: +4% damage to targets with more max health than the wearer. Against elites, guardians and bosses +6% instead of +4%

    Recipe: Wide Tool Belt + Lucky Shiv

  • Moss Sash

    Lantern level 13

    +250 Health · +12% Healing and shields · +5% Lifesteal

    Vitality: the wearer restores 0.4% of missing health per second, no more than 4% of their max health per battle in total

    Recipe: Wide Tool Belt + Field Medkit

  • Rattling Greaves

    Lantern level 14

    +250 Health · +0.4 Move speed · +12% Tenacity

    Challenge: once per 10 s the nearest enemy within 1 cell is Taunted onto the wearer for 1 s

    Recipe: Wide Tool Belt + Worn Combat Boots

  • Overflowing Can

    Unique

    +40 Starting mana

    Share it: once at the start of the battle up to two nearest allies within 1 cell get 4 mana each. Several cans give one ally no more than 8 mana in total

    Recipe: Drop of Light + Drop of Light

  • Fortune Awl

    +20 Starting mana · +12% Crit chance

    Foretold strike: a critical basic attack gives +2 mana, at most once per 1 s

    Recipe: Drop of Light + Lucky Shiv

  • Nurse's Thermos

    Lantern level 27

    +20 Starting mana · +12% Healing and shields · +5% Lifesteal

    A sip of comfort: after a mana-paid cast the ally with the lowest share of health heals 1% of their max health, at most once per 6 s

    Recipe: Drop of Light + Field Medkit

  • Sleepy Pinwheel

    Lantern level 3

    +20 Starting mana · +0.4 Move speed · +12% Tenacity

    Long sleep: the first crowd control of the wearer's ability on each target lasts 0.2 s longer. The extra time counts toward the common crowd control limit

    Recipe: Drop of Light + Worn Combat Boots

  • Double Shiv

    +24% Crit chance · +15% Crit damage

    Lucky chance: critical attack damage +15 percentage points, from 150% to 165%

    Recipe: Lucky Shiv + Lucky Shiv

  • Ghoul Fang

    Lantern level 22

    +12% Crit chance · +12% Healing and shields · +5% Lifesteal

    Deep bite: critical attacks have an extra 6% lifesteal and apply Wound 10% for 2 s

    Recipe: Lucky Shiv + Field Medkit

  • Silent Sneakers

    Unique

    +9.6% Crit chance · +0.32 Move speed · +9.6% Tenacity

    Step behind: once at the start of the battle the wearer leaps to a free cell next to the enemy with the lowest max health. It replaces the starting leap of Shadow if there is one

    Recipe: Lucky Shiv + Worn Combat Boots

  • Hand Defibrillator

    Unique

    +19.2% Healing and shields · +8% Lifesteal

    Second wind: once per battle the fallen wearer is Revived after 2 s with 8% health. It uses the common limit of one revive or death prevention per battle

    Recipe: Field Medkit + Field Medkit

  • Courier's Bag

    Unique Lantern level 8

    +12% Healing and shields · +5% Lifesteal · +0.4 Move speed · +12% Tenacity

    Just in time: once per battle when an ally within 2 cells drops below 35% health, the wearer and that ally each get a shield of 2% of their own max health for 5 s

    Recipe: Field Medkit + Worn Combat Boots

  • Flight Boots

    Unique

    +0.8 Move speed · +24% Tenacity

    Light step: for the first 3 s of the battle Slow and Root on the wearer are another 30% shorter after tenacity. Chill stacks build up as usual

    Recipe: Worn Combat Boots + Worn Combat Boots

Legendary items

A combined item woken up by a spark of Eru

  • Crimson Sabre

    Lantern level 15

    +18.75 Attack · +15% Healing and shields · +16.25% Lifesteal

    Harvest: attack lifesteal +10%, overhealing becomes a shield of up to 8% max health. On a takedown the wearer heals 2% of max health and gets +3% damage until the end of the battle, up to 3 times, at most once per 3 s

    Legendary version of Warm Sabre

  • Rail of Ten Lamps

    Lantern level 16

    +37.5 Attack

    Ten lamps: every 3rd attack deals +30% damage to the main target and Cleave 12% to at most two neighboring enemies. For every people among the allies +0.5% damage, up to +5%

    Legendary version of Two-Handed Rail

  • The Great Main Line

    Lantern level 17

    +37.5 Ability power · +15% ability power

    Growing thought: all of the wearer's ability power +15%. Every mana-paid cast gives another +1% ability power until the end of the battle, up to 5 times. The percents add up, the base does not count these boosts

    Legendary version of Main Line

  • Crossbow of a Thousand Bolts

    Lantern level 18

    +18.75 Attack · +18.75 Attack speed

    Downpour: every 3rd attack bounces to 2 other enemies within 2 cells for 20% damage each. Every 10th attack also deals 50% of the attack's damage in total along the line behind the target, split evenly between the enemies hit

    Legendary version of Double Crossbow

  • Armor of the Last Sluice

    Lantern level 19

    +12.5 Armor

    Last line: damage taken from basic attacks is 6% lower. Once per battle when dropping below 30% health the wearer gets Invulnerability for 1 s and a Strong Cleanse. The Invulnerability counts toward the common untargetable limit

    Legendary version of Sluice Plate Armor

  • Unfading Charge

    Lantern level 20

    +30% Healing and shields · +12.5% Lifesteal

    Sunrise: once per battle the fallen wearer is Revived after 1 s with 12% health, then is Invulnerable for 0.5 s. One nearest ally within 2 cells heals 3% of their max health. The common revive limit applies

    Legendary version of Hand Defibrillator

  • Ukhna's Mug

    Lantern level 21

    +18.75 Ability power · +25 Starting mana

    Star circle: after a mana-paid cast it returns 8 mana from the next tick, at most once per 5 s. Every 3rd such cast repeats after 0.5 s with 20% of its damage, healing and shields, without crowd control, summons, mana or secondary effects

    Legendary version of Archivist's Mug

  • Lamp of the Eternal Blaze

    Lantern level 22

    +18.75 Ability power · +312.5 Health

    Funeral pyre: the main target of a mana-paid ability gets Burn for 0.4% of max health per second for 5 s, at most once per 6 s. Its first death from this Burn causes one explosion: 2% of its max health as magic damage, no more than 100% of the wearer's attack in total, split evenly between enemies within 1 cell. The explosion does not ignite and does not start other explosions

    Legendary version of Blowtorch

  • Shiv of Fate

    Lantern level 23

    +30% Crit chance · +25% Crit damage

    Thread of fate: critical attack damage +25 percentage points. After a non-critical attack the next one has +10 points of crit chance, the bonus does not stack and resets on a crit. Total crit chance is capped at 100%

    Legendary version of Double Shiv

  • Shell of the Barbed Perimeter

    Lantern level 24

    +6.25 Armor · +312.5 Health

    Fortress of thorns: after a basic attack or a single-target ability the attacker takes magic damage equal to 30% of the wearer's attack and Wound 20% for 3 s, at most once per 2 s for the item, not boosted by ability power and not reflected

    Legendary version of Barbed Shell

  • Smoker of the First Dawn

    Lantern level 25

    +18.75 Ability power · +15% Healing and shields · +6.25% Lifesteal

    First ray: the first ally healed or shielded by a mana-paid cast gets +10 attack speed and +4% damage for 5 s. One ally is boosted at a time. Up to 20% of overhealing becomes a shield of up to 3% of the target's max health, at most once per 6 s, and this also triggers a Cleanse

    Legendary version of Dawn Smoker

  • Gloves of the Mad Rivet

    Lantern level 26

    +37.5 Attack speed

    Hurricane: a basic attack has a 15% chance to repeat, and the repeat deals Splash of 20% of the attack's damage in total, split evenly between neighboring enemies. The repeat gives no mana and triggers no effects. The common cap of 5 basic attacks per second stays

    Legendary version of Riveter's Gloves

  • Veil of the Phosphor Moon

    Lantern level 27

    +18.75% Magic resist · +25 Starting mana

    Moon deflection: the first enemy ability deals 60% less damage and crowd control to the wearer, the effect recharges in 15 s. When it triggers the caster is Silenced for 1 s and the wearer gets 5 mana from the next tick

    Legendary version of Fisher's Veil

  • Sneakers of the Dead of Night

    Lantern level 28

    +15% Crit chance · +0.5 Move speed · +15% Tenacity

    Night hunt: at the start of the battle a leap to the enemy with the lowest max health and invisibility for 1 s. On a takedown the leap repeats, at most once per 8 s and no more than 2 times per battle. The leap replaces the starting leap of Shadow

    Legendary version of Silent Sneakers

  • Horn of the Lightgrid

    Lantern level 29

    +50 Starting mana

    Common call: at the start of the battle up to two nearest allies within 1 cell get 8 mana each. Once per 6 s a mana-paid cast of the wearer gives them 4 mana each from the next tick. The allies' casts give no mana back to the wearer

    Legendary version of Overflowing Can

  • Flywheel Heart

    Lantern level 30

    +18.75 Ability power · +6.25 Armor

    Eternal wind-up: the wearer's constructs and summons get +10% health and damage. Their first death in a battle gives the wearer 5 mana and a shield of 3% of their max health. A summon expiring or being replaced does not count as a death for the item

    Legendary version of Clockwork Cog

  • Armor of the Living Monument

    Lantern level 31

    +6.25 Armor · +18.75% Magic resist

    Concrete fears no crowd: for every enemy targeting the wearer +1 armor (scales) and a separate source of 2% magic resist, up to 3 enemies. Once per battle when three enemies target the wearer, they become Unstoppable for 3 s

    Legendary version of Monument Plate

  • Pinwheel of Nightmares

    Lantern level 32

    +25 Starting mana · +0.5 Move speed · +15% Tenacity

    Bad dream: the first crowd control of the wearer's ability on each target lasts 0.3 s longer within the common crowd control limit. The main target gets Curse 6% for 3 s, at most once per 8 s per target

    Legendary version of Sleepy Pinwheel

  • Mantle of a Thousand Seals

    Lantern level 33

    +37.5% Magic resist

    Seals: an aura of radius 1 gives up to two nearest allies other than the wearer a separate source of 10% magic resist. One nearest enemy within 2 cells gets +10% maximum mana. Auras of identical mantles do not stack

    Legendary version of Shielding Mantle

  • Twin Hook

    Lantern level 34

    +18.75 Attack speed · +15% Crit chance

    Blood trail: critical attacks apply Bleed for 25% of attack in total over 3 s, without stacks. The wearer's attacks against a bleeding target deal +6% damage and apply Wound 20% for 3 s

    Legendary version of Gutting Hook

  • Rod of the Black Barb

    Lantern level 35

    +18.75 Ability power · +18.75% Magic resist

    Black barb: the main target of a mana-paid ability gets Hex 6 points for 5 s. If it already had a Hex, it also gets Curse 4% for 3 s. Cooldown 6 s, effects of identical rods do not stack

    Legendary version of Barbed Rod

  • Thundercloud Discharger

    Lantern level 36

    +18.75 Ability power · +18.75 Attack speed

    Thunderstorm: every 3rd attack releases lightning, and the target and 2 more enemies each take magic damage equal to 20% of the wearer's attack, not boosted by ability power. The main target loses 3 mana to Mana Burn

    Legendary version of Crackling Discharger

  • Khopesh of the Last Verdict

    Lantern level 37

    +18.75 Attack · +15% Crit chance

    Last verdict: once per target per battle an attack gains Execute 8%. A boss needs the same health threshold, and instead of a kill it takes 8% of its max health with the boss damage coefficient. A kill by Execute empowers the next basic attack by 30%, at most once per 5 s

    Legendary version of Accuser's Khopesh

  • Bane of Giants

    Lantern level 38

    +312.5 Health · +15% Crit chance

    They fall loudly: +12% damage to targets with more max health than the wearer, +16% instead of +12% against elites, guardians and bosses. Attacks against them apply Armor Break 1 for 6 s, without stacks or scaling

    Legendary version of Slaughterman's Cleaver

  • Lamplighter's Token

    Lantern level 39

    +15% Healing and shields · +6.25% Lifesteal · +0.5 Move speed · +15% Tenacity

    Under the Lantern: once per 12 s when an ally within 2 cells drops below 35% health, the wearer and the ally each get a shield of 5% of their own max health for 5 s, and the ally gets a Strong Cleanse. No more than 2 triggers per battle

    Legendary version of Courier's Bag

Artifacts

Every boss carries one, and once you beat the boss the Lantern remembers it. Strong, but each artifact has a cost

  • Mane of Cables

    For beating Tarvin, the Torn Sluice

    +8 Armor · +350 Health · +12% Damage taken

    The Dam's horn: an aura of radius 1 gives up to two nearest allies +15% damage and 5% damage reduction. The wearer does not get the aura, identical auras do not stack

    Cost: the wearer takes 12% more damage of any kind

  • Rootbreaker's Heart

    For beating Forefather Rootbreaker

    +500 Health · +15% Magic resist · −8% Damage

    Roots: the wearer stands still and restores 0.8% of max health per second, no more than 20% per battle. One nearest enemy within 2 cells is slowed by 15% in movement and attack speed, knockbacks and pulls do not affect the wearer

    Cost: the wearer cannot move and deals 8% less damage

  • Anchor of the Dead Calm

    For beating Captain Dead Calm

    +15 Attack · +5 Armor · +250 Health · −15 Attack speed · −0.3 Move speed

    To the bottom: once per 8 s, starting at the 4th second, the anchor hits the farthest enemy within 4 cells for 100% of attack as physical damage, pulls them to a neighboring cell and Stuns them for 1 s within the common crowd control budget

    Cost: −15 attack speed and −0.3 movement speed

  • Crown of the Terminus

    For beating the Matron of the Terminus

    +30 Ability power · +20 Starting mana

    Last stop: the first death of every unit that is not a summon gives the wearer +2% ability power and +2% attack damage, up to 5 stacks. At 5 stacks it Summons the Bone Attendant once, with 20% of the wearer's health and 25% of their attack

    Cost: Decay 15% for the whole battle

  • Eye of the Mother of the Drains

    For beating the Mother of the Drains

    +250 Health · +15% Magic resist · +12% Healing and shields · +5% Lifesteal · −25% Healing received

    One more head: when first dropping below 75%, 50% and 25% health it Summons a Hydra Head for 8 s with 10% of the wearer's max health, 10% of their attack and range 3. Its basic attacks apply Poison for 0.05% of the target's max health per second per stack, not boosted by ability power

    Cost: healing and shields on the wearer are 25% weaker

  • The Dimmed Disc

    For beating the Sphinx Without an Answer

    +15 Ability power · +12% Crit chance · +20 Starting mana · +10% Damage taken

    Blind spot: for the first 6 s of the battle the two nearest enemies are Blinded by 40%. Then the wearer gets +25% ability power until the end of the battle

    Cost: the wearer takes 10% more damage for the whole battle

  • Icicle of the Snow Mother

    For beating the Snow Mother

    +15 Ability power · +15% Magic resist · +0.4 Move speed · +12% Tenacity

    Lullaby: a mana-paid ability gives its main target 2 stacks of Chill, at most once per 4 s. Once per 8 s an attack on a frozen target causes a Shatter for 5% of its max health as magic damage and ends the Freeze

    Cost: every 3 s the wearer gets 1 stack of Chill, this self Chill cannot be cleansed, at 5 stacks a Freeze for 1 s

  • Hammer of Cast-Iron Head

    For beating Cast-Iron Head

    +15 Attack · +5 Armor · +250 Health · +5% Damage taken

    Will of the Furnace: up to two other items of the wearer, chosen between battles, give +25% stats, without boosting effects or artifacts. The percents add up with the Welders synergy

    Cost: the hammer takes 2 of the 6 slots, the wearer takes 5% more damage

  • Feather of Great-Grandfather Thunder

    For beating Great-Grandfather Thunder

    +15 Ability power · +15 Attack speed · +0.4 Move speed · +12% Tenacity · −12% health

    Eye of the storm: the wearer flies. Once per 6 s, starting at the 4th second, lightning strikes the farthest enemy and one more by Chain for magic damage equal to 40% of the wearer's attack, not boosted by ability power

    Cost: the wearer's max health −12%

  • The Last Shard of Eru

    For beating the Empty Mirror

    Memory of the Lightgrid: between battles choose one extra people or calling. The wearer gets the personal bonus of that tag's already active synergy, but does not raise its count and creates no shared effects, summons or revives. For the Cabal the current threshold and the common limit of Souls apply

    Cost: the wearer is under Decay 10% for the whole battle and cannot revive or prevent lethal damage

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