Erumaru
Language: EN English

Questions and answers

Short and direct. If your question is not here, write to welcome@erumaru.com

Beta, price and platforms

When does the closed beta start?

There is no date yet. Erumaru is in development and the beta opens when the game is ready to be played by strangers. People on the mailing list get the invitation first, that is the whole point of the list

How much does Erumaru cost?

The closed beta is free. The price of the full game on Steam has not been announced

Which platforms can I play on?

PC with Windows, through Steam. Other platforms have not been announced

When is the Steam release?

There is no release date yet. The Steam page comes first, and when it is up, a Steam button appears on this site. Until then the honest answer is: soon, but no date

What are the system requirements?

Not published yet. Erumaru is a pure 2D game on Godot 4.6, so expect modest requirements, but the exact numbers come with the Steam page

Is there a demo or gameplay video?

Not yet. Everything on this site is art from the game, not gameplay. The first gameplay will be shown with the beta

What languages will the game have?

Russian and English text. More languages have not been announced

What kind of game it is

Is Erumaru PvE or PvP?

PvE only. Every fight is against the mobs, elites, guardians and bosses of the lands, never against another player. There is no matchmaking, no ladder and no timer forcing you to click faster

What is the game loop?

A run is three acts of 13 floors plus a three-floor finale on the Spire, 42 floors in 60 to 90 minutes. Between fights you buy and merge heroes, assemble items from components, move perks around, pick relics and choose your path on a branching map. The fight itself runs on its own: up to 10 heroes against up to 10 mobs on an 11 by 11 board

Can I save in the middle of a run?

Yes. A run is saved at any node of the map, and you can quit and come back later

Is the combat random?

There are crits and dodges, but they come from a seed: the same squad against the same enemies with the same seed always plays out the same way, so a fight can be replayed exactly. You can watch a fight at normal speed or skip to the result, it does not change anything

How do heroes work?

100 heroes, one for every pair of 10 peoples and 10 callings. Three copies of a hero merge into a two-star version and three two-star copies into three stars, as in classic auto chess. On top of that every hero levels up to 100 like in Dota, with Strength, Agility and Intelligence, ability ranks that unlock with levels, six item slots, four perk slots and an Awakening at level 100

What happens when I lose?

The run ends when the Lantern's Heat hits zero: it starts at 5 and each lost fight costs 1, or 2 against elites, guardians and bosses. Rests give it back. A lost run still feeds the meta: the Lantern gains levels and remembers new heroes, items, perks, relics and lands

How long does it take to see everything?

The Lantern has 50 levels, roughly 60 to 70 runs. After the first victory the Thickening opens: 20 steps of extra difficulty that stack. After the final boss the Descent begins: floors that keep going until your squad breaks, with a record table

Compared to other auto battlers

How is Erumaru similar to Dota Auto Chess?

The bones are the same: peoples and callings instead of races and classes, a shop with a shared pool, three copies make a star, synergies at 2, 4 and 6 units, a board seen from above. If you played Dota Auto Chess, you know how to start

How is Erumaru different from Dota Auto Chess, Teamfight Tactics and Dota Underlords?

Those are PvP games against seven other players. Erumaru is PvE: a roguelite run against the land itself, with a branching map, elites, bosses with phases and relics that change the rules. Heroes also grow far beyond stars: levels up to 100, six items, four perks, an Awakening. And nothing you build is thrown away by a lobby that ends

What does it take from Teamfight Tactics?

Components that combine into items, shop odds that shift with your level, and the idea that a cheap unit can carry a game with the right items

What does it take from Slay the Spire?

The branching map with fights, elites, shops, rests and events, relics that bend the rules of the run, and difficulty steps after you win

Is there a game like Erumaru I can play right now?

The closest single-player auto battlers on PC are Tales & Tactics, The Last Flame and Despot's Game. The comparisons on this site are honest about what they do well. Erumaru's own angle is the Dota-style hero growth, the ten peoples with their colours, and a post-apocalyptic world that gets its colour back as you win

Who makes it and how to reach them

Who is making Erumaru?

A small team under the name Erumaru. The game is built in Godot 4.6 with C#, pure 2D. The battle simulation, the run, the meta progression and the full catalogue of heroes, mobs, items, perks and relics are in the game and are being balanced, the art is being drawn

How can I help or ask something?

Sign up for the beta and write to welcome@erumaru.com. Press and creators can use the press kit

What do you do with my email?

We keep it to invite you to the beta and to send real news about the game, nothing else. Details in the privacy policy, and one email to welcome@erumaru.com removes you from the list