Erumaru

A single-player PvE auto chess roguelite in development. The closed beta is free, invitations go out to this list

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The roadto the Spire: Erumaru

Closed beta · free

  • Scorn Burning Horn
  • Alva Northern Lights
  • Amani, Mistress of Zenith
  • Niara, Night Sight
  • Halm Vault Door
  • Kasyan, the Dead Engineer
Lantern passClosed beta · free

Leave your email and the invitation comes to you when the beta opens

Join our Discord

Auto chess without the PvP
A roguelite road of 42 floors to the top of the Spire

Build a squad from 100 heroes of ten peoples, assemble items from components, set perks and relics, and watch the fight play out on its own. No lobby, no clock, save at any node. Lose, and the Lantern still remembers new heroes, items and lands

The Lanternkeeper's journal

From the Great Dam to the Lamp Room of the Spire. Three acts of 13 floors, one land of three in each, a guardian in the middle and a boss at the end

  1. Act I13 floors · choose one of three lands
  2. Guardian · column 7

    Stop 1: The Great Dam

    Dam Folk

    Turbines of the Lightgrid stand still under the Haze, and the crews in blue overalls still hold the line. Guardian: Sergeant Kord, the Black Searchlight. Boss: Tarvin, the Torn Sluice

  3. Stop 2: Krongrad

    Climbers

    A city in the crowns of trees, ropes, carabiners and leaf armour. Guardian: the Thorny Gardener. Boss: Forefather Rootbreaker

  4. Boss · column 12

    Stop 3: The Sunken Port

    Tidefolk

    Container plate, signal orange and the tide that never stops. Guardian: Boatswain Winch. Boss: Captain Dead Calm

  5. Workbench

    Ten components. Any two make an item, two of a kind make a reinforced one, and a spark of Eru wakes a legendary

  6. Act II13 floors · the map branches like in Slay the Spire
  7. Stop 4: The Blind Tunnels

    Departed

    Railway crews in gas masks with green fire in the chest, trains that never arrived. Guardian: the Eternal Dispatcher. Boss: the Matron of the Terminus

  8. Stop 5: The Settling Ponds

    Moulters

    Acid green scales, rubber and hazmat gear, poison that heals its own. Guardian: the Fortune-Telling Toad. Boss: the Mother of the Drains

  9. Stop 6: The Glass Desert

    Noonborn

    Mirror masks, golden reflectors and the power of high noon. Guardian: the High Accuser. Boss: the Sphinx Without an Answer

  10. Heat

    The fire of the Lantern. Five at the start, a lost fight costs one, a lost boss costs two, a rest gives one back. At zero the road ends

  11. Act III13 floors · heroes near level 80 by the end
  12. Stop 7: The Ice Bowl

    Icebreakers

    Blue-skinned giants in white fur, compressors and ice picks, chill that turns into a freeze. Guardian: the White Warden. Boss: the Snow Mother

  13. Stop 8: The Furnace

    Welders

    Brands, welding masks and glowing seams on heavy armour. Guardian: the Senior Pourer. Boss: Cast-Iron Head

  14. Stop 9: The Mast Ridge

    Highriggers

    Bird folk on masts and antennas above the clouds, wind, lightning and dives. Guardian: the Warden of the Last Mast. Boss: Great-Grandfather Thunder

  15. Twenty synergies

    Peoples and callings count at 2, 4 and 6 on the board. Heroes grow to level 100 with six items and four perks on top

  16. Finalethree floors on the Spire, then the Descent
  17. Stop 10: The Lamp Room of the Spire

    the Hellborn nearby

    The Keymasters, the Voice of the Mirror, and the Empty Mirror itself: three phases, and it copies the strongest ability of your squad

Ten peoples hold their colour

The ruins and the mobs under the Haze are washed out. Every people paints its colour on helmets, masks, feathers and chains, and every one has its own synergy

  • Dam Folk formation, sirens, shields
  • Climbers evasion, vines, moon marks
  • Departed rising after death, decay
  • Noonborn burning, blinding, high noon
  • Icebreakers chill, freeze, shatter
  • Welders brands, armour, explosives
  • Highriggers flight, wind, lightning
  • Moulters poison, regeneration, ambush
  • Tidefolk tides, harpoons, anchors
  • Hellborn power paid in health, contracts

Latest from the devlog

0.0.7

The fight turns sideways, and the doors open

Your Lantern passClosed beta · free

The beta is closed and free. Leave your email, and when it opens, the invitation comes to you first. No spam, only the invitation and real news about the game

Join our Discord

Coming to Steam