Erumaru

A single-player PvE auto chess roguelite in development. The closed beta is free, invitations go out to this list

Language: EN English

Perks

Four perk slots per hero. Two copies of the same rank merge into the next one, up to rank III

Attack

  • Whetted Edge

    CommonRanks I, II, III

    basic attacks deal +6% / +11% / +17% damage

  • Nimble Fingers

    CommonRanks I, II, III

    +5% / +9% / +14% to the final rate of basic attacks, up to the common cap of 5 attacks per second

  • Gunner's Eye

    CommonRanks I, II, III

    +7% / +13% / +20% crit chance

  • Follow-Through

    CommonRanks I, II, III

    critical attack damage +20 / +35 / +50 percentage points and +2% / +3% / +4% crit chance

  • Nose for Weakness

    CommonRanks I, II, III

    the wearer's attacks and abilities deal +12% / +22% / +35% damage to targets below 40% health

  • Opening Swing

    CommonRanks I, II, III

    the first 3 basic attacks of the battle deal +25% / +45% / +70% damage

  • Serration

    CommonRanks I, II, III

    attacks apply Bleed for 3 s: physical damage of 6% / 11% / 18% of the wearer's attack per second. A new application refreshes the duration and takes the larger value, there are no stacks

  • Big Game Hunt

    RareRanks I, II, III

    a basic attack deals extra physical damage of 0.3% / 0.5% / 0.8% of the target's current health, but no more than 8% / 14% / 22% of the wearer's attack. Percent damage coefficients apply against elites, guardians and bosses

  • Fan Strike

    RareMelee onlyRanks I, II, III

    attacks gain Cleave of 8% / 15% / 23% of the attack's damage in total, split evenly between the enemies next to the main target

  • Notched Bullet

    RareRanged onlyRanks I, II, III

    every 3rd basic attack bounces to one other enemy for 22% / 40% / 60% of the attack's damage. The bounce gives no mana and no secondary triggers

  • Seniority

    CommonRanks I, II, III Lantern level 2

    +0.75% / +1.375% / +2.125% damage and max health for every full 10 levels, up to 4 steps: at most +3% / +5.5% / +8.5% of each stat

  • Angry Rookie

    CommonRanks I, II, III Lantern level 10

    at ★1 the wearer gets +3% / +5.5% / +8.5% damage and max health. At ★2 the bonus is halved, at ★3 the perk gives nothing

  • One Spot

    CommonRanks I, II, III Lantern level 11

    every basic attack on the same target gives +1.5% / +2.5% / +4% to the final attack rate, up to 5 stacks. Changing the target resets the stacks

  • Punch

    RareRanks I, II, III Lantern level 3

    attacks apply Armor Break 0.5 per stack, up to 2 / 3 / 5 stacks for 5 s. The armor does not scale, the same perk on different wearers does not stack its stacks

  • Shoulder Blow

    EpicRanks I, II, III Lantern level 22

    every 4th basic attack deals extra physical damage of 1% / 1.8% / 2.8% of the wearer's max health, but no more than 25% / 45% / 70% of their attack

  • Last Stop

    EpicRanks I, II, III Lantern level 23

    once per target per battle an attack gains Execute 3% / 5% / 8%. A boss needs the same health threshold, and instead of a kill it takes that percent of its max health with the boss damage coefficient

  • Through Shot

    EpicRanged onlyRanks I, II, III Lantern level 31

    every 4th basic attack gains Pierce: 25% / 45% / 70% of the attack's damage in total, split evenly between all enemies on the line behind the target. It is the perk's own damage, it does not multiply the Pierce of a synergy and triggers no secondary effects

  • Soul Count

    LegendaryRanks I, II, III Lantern level 32

    a takedown gives 5% / 8% / 12% of max mana from the next tick and +2% / +3.5% / +5.5% damage until the end of the battle, up to 3 stacks, at most once per 4 s. Summons and the second death of a revived enemy do not count

  • Second Afterglow

    LegendaryRanks I, II, III Lantern level 34

    once at the start of the battle an Illusion appears on a free neighboring cell for 5 s: 8% / 12% / 18% of the wearer's max health, deals 8% / 14% / 22% of their basic attack damage, takes 200% damage. It copies the starting stats once, without abilities, item effects, perks and synergies, and takes a place in the common limit of 6 summons

  • Gift of Eru

    LegendaryRanks I, II, III Lantern level 36

    between battles choose one worn item other than an artifact. It gives +15% / +27.5% / +42.5% stats but not effects, at most 6 / 11 / 17 points of extra value by the balance table. Item boost percents add up, there are still 6 slots

Defense

  • Hearty Rations

    CommonRanks I, II, III

    +6% / +11% / +17% max health

  • Tanned Hide

    CommonRanks I, II, III

    −6% / −11% / −18% physical damage taken

  • Lead Lining

    CommonRanks I, II, III

    +9% / +16.5% / +25.5% magic resist as a separate multiplicative source

  • Cable Walk

    CommonRanks I, II, III

    +7% / +13% / +22% evasion as a separate multiplicative source (common cap 60%)

  • Gritted Teeth

    CommonRanks I, II, III

    +15% / +25% / +40% tenacity as a separate multiplicative source (cap 60%)

  • Light Screen

    CommonRanks I, II, III

    at the start of the battle the wearer gets a Barrier of 12% / 20% / 32% max health

  • Up at the Whistle

    RareRanks I, II, III

    once per battle when dropping below 35% health the wearer heals 6% / 11% / 17% of max health over 3 s. The healing is not boosted by ability power, but Wound and healing bonuses apply

  • Scale Crust

    CommonRanks I, II, III Lantern level 3

    for the first 5 s of the battle the wearer takes 20% / 35% / 55% less damage

  • Hit Back

    CommonRanks I, II, III Lantern level 12

    when hit by a melee basic attack the wearer has a 15% / 25% / 40% chance to answer with physical damage of 40% of their attack, at most once per 2 s. It is secondary damage: no mana, no crit and no attack effects

  • Shell Plating

    RareRanks I, II, III Lantern level 5

    the wearer returns 12% / 20% / 32% of the damage taken from melee basic attacks to the attacker as magic damage. Reflected damage triggers no on-hit effects and is not reflected again

  • Armor Sheets

    RareTanks onlyRanks I, II, III Lantern level 15

    −7% / −12% / −20% of all damage taken, but −0.2 cells per second of movement speed

  • Shed Skin

    RareRanks I, II, III Lantern level 6

    every 8 / 6 / 4.5 s the wearer Cleanses themselves if there is anything to remove. If there is nothing, the timer waits for the first negative effect

  • Empty Pockets

    EpicRanks I, II, III Lantern level 25

    for every empty item slot +0.75% / +1.375% / +2.125% damage and max health, no more than 4 slots, at most +3% / +5.5% / +8.5% of each stat

  • Last Searchlight

    EpicRanks I, II, III Lantern level 24

    once per battle lethal damage leaves the wearer at 1 health, gives Invulnerability for 0.5 / 0.75 / 1 s and heals 2% / 4% / 6% of max health. It spends the single limit of revive and death prevention at once and does not trigger if the limit is already spent

  • Unfading Afterglow

    LegendaryRanks I, II, III Lantern level 32

    once per battle the fallen wearer is Revived after 1 s with 6% / 11% / 17% health. There is one common limit: if the wearer has already revived or prevented death, the perk does not trigger

Abilities

  • Clear Head

    CommonRanks I, II, III

    damage, healing and shields of the wearer's abilities +6% / +11% / +17%

  • Stored Light

    CommonRanks I, II, III

    +12 / +22 / +34 starting mana, the total stays at most 10 below the current max mana

  • Steady Breath

    CommonRanks I, II, III

    mana generation from attacks and damage taken +10% / +18% / +28%

  • Find the Gap

    CommonRanks I, II, III

    for the wearer's direct magic damage the target's magic resist counts as 4 / 7 / 11 percentage points lower, not below −50%. This only changes the wearer's damage and creates no lasting Hex for the squad

  • Thirst for Light

    CommonRanks I, II, III

    +10% / +18% / +28% magic lifesteal (three times weaker for area damage, as the core rules say)

  • Pain into Light

    CommonRanks I, II, III Lantern level 14

    mana from damage taken +15% / +27% / +42%. The base cap of 15 mana per hit before generation multipliers does not change

  • Leftover Light

    CommonRanks I, II, III Lantern level 13

    after a mana-paid cast of ability 1, 8% / 14% / 20% of max mana returns from the next tick, at most once per 4 s. All returns from that cast add up to no more than 20% of max mana

  • Long Burst

    RareRanks I, II, III Lantern level 18

    the duration of damage over time, temporary shields and ability buffs +12% / +22% / +34%. Crowd control, summons, invisibility, Invulnerability and Magic Immunity are not extended. Damage over time lasts at most twice its original duration

  • Second Lesson

    RareRanks I, II, III Lantern level 18

    for ability 2: active cooldown −10% / −18% / −27%, conditional values +15% / +27% / +42%, passive values +10% / +18% / +28%. It does not boost mana, crowd control, the number of summons, death prevention or revives

  • Memory Ahead

    EpicRanks I, II, III Lantern level 26

    the damage, healing and shield of ability 1 get 10% / 18% / 28% of the difference between the current and the next rank, but the gain is no more than 6% / 11% / 17% of the current value. At the last rank it gives +6% / +11% / +17% instead of the difference. Level thresholds, crowd control and the number of targets do not change

  • Three Glints

    EpicRanks I, II, III Lantern level 27

    damage, healing and shields of abilities +2% / +3.5% / +5.5% per star of the wearer, up to +6% / +10.5% / +16.5% at ★3. The number of targets, crowd control and summons are not boosted

  • Lightning in a Bottle

    EpicRanks I, II, III Lantern level 28

    a single-target mana-paid ability carries 12% / 22% / 34% of its direct damage over to one nearest other enemy. Healing and shields carry over to one ally. It copies no crowd control, summons, mana, death or other rules, and the copy triggers no new effects

  • Smeared Light

    EpicRanks I, II, III Lantern level 29

    the radius of a mana-paid ability grows by 1 cell. The total damage, healing or shield over the wider area is no more than 106% / 111% / 117% of the total over the original area with the same targets on the same tick, the excess is split evenly between the new targets. If the original area has no target, the effect does not widen. Crowd control, statuses and summons stay in the original radius

  • Double Burst

    LegendaryRanks I, II, III Lantern level 33

    the first mana-paid ability 1 repeats after 0.5 s with 20% / 35% / 50% of its direct damage, healing and shield on the same target or spot. Mana, crowd control, summons and death saves do not repeat. If the same cast already has a repeat from Resonance, an item or a relic, only the strongest one works

  • Farewell Flash

    LegendaryRanks I, II, III Lantern level 35

    once per battle on their first final death the wearer uses the direct damage, healing or shield of ability 1 at 20% / 35% / 50% strength on a fitting nearest target. One nearest ally within 2 cells gets 3 / 5 / 8 mana. The repeat copies no crowd control, summons or death saves and starts no new effects. Fracture and Polymorph switch the perk off

Control

  • Frost on the Blade

    CommonRanks I, II, III

    basic attacks have a 20% / 35% / 55% chance to apply 1 stack of Chill, at most once per 2 s. Freeze counts toward the wearer's common crowd control budget

  • Sunspot

    CommonRanks I, II, III

    the wearer's ability 1 Blinds every enemy it hits by 25% / 35% / 50% for 2 s

  • Hamstring

    CommonRanks I, II, III Lantern level 4

    attacks slow movement and attack speed by 10% / 16% / 25% for 2 s

  • Finger to the Lips

    RareRanks I, II, III Lantern level 8

    the wearer's first attack on each new enemy Silences it for 1 / 1.5 / 2 s

  • Anchor Chain

    RareRanks I, II, III Lantern level 14

    the wearer's ability 1 Roots the main target for 1 / 1.5 / 2 s (for area abilities, the enemy nearest to the center)

  • Hit the Seam

    RareRanks I, II, III Lantern level 16

    every 5th basic attack applies Fracture for 0.5 / 1 / 1.5 s, at most once per 6 s per target

  • Shield Bang

    RareTanks onlyRanks I, II, III Lantern level 17

    at the start of the battle and then every 10 / 8 / 6 s the wearer Taunts all enemies within 1 cell for 1.5 / 2 / 2 s

  • Ringing Helmet

    EpicMelee onlyRanks I, II, III Lantern level 28

    every 6th basic attack Stuns for 0.3 / 0.5 / 0.7 s, at most once per 10 s per target, within the common crowd control limit

  • Bulldog Grip

    EpicRanks I, II, III Lantern level 29

    all of the wearer's crowd control, hard and soft, lasts 15% / 25% / 35% longer. The increase applies before diminishing returns and the target's tenacity

  • Tunnel Silence

    EpicRanks I, II, III Lantern level 30

    a takedown Fears one nearest enemy within 1 cell of the fallen for 0.3 / 0.5 / 0.7 s, at most once per 10 s per target. Summons and repeated deaths do not count

  • Gaze of the Mirror

    LegendaryRanks I, II, III Lantern level 34

    a mana-paid ability 1 Charms its main target for 0.3 / 0.5 / 0.7 s, at most once per 10 s per target. Bosses are slowed in movement and attack speed by 30% for the same time instead

Support

  • One Note

    CommonRanks I, II, III

    an aura of radius 1: up to two nearest allies other than the wearer deal +3% / +5.5% / +8.5% damage. Auras of the same perk do not stack

  • Tar Bandages

    CommonRanks I, II, III

    the wearer's outgoing healing and shields +6% / +11% / +17%

  • Shout in Chorus

    RareRanks I, II, III

    once at the start of the battle the wearer and one nearest ally within 2 cells get +10% / +18% / +28% to their final attack rate for 5 s. Bonuses of the same perk do not stack

  • Shift Senior

    CommonRanks I, II, III Lantern level 5

    up to two nearest allies within 1 cell at the start of the battle, younger than the wearer, get +8% / +14% / +22% experience for a battle won for the first time. Several Shift Seniors give only the largest bonus

  • Squared Notebook

    CommonRanks I, II, III Lantern level 15

    the wearer gets +15% / +25% / +40% experience for a battle (on the board and on the bench)

  • Hand to Hand

    RareRanks I, II, III Lantern level 19

    after a mana-paid cast of ability 1 one nearest neighboring ally gets 4 / 7 / 11 mana from the next tick, at most once per 6 s. Repeats, copies and the mana transfer itself do not trigger the perk

  • Last Sip

    RareRanks I, II, III Lantern level 19

    once per battle on the wearer's first death two nearest allies within 1 cell each heal 3% / 5.5% / 8.5% of their own max health and get a Cleanse. The healing is not boosted by ability power, a second death does not trigger the perk

  • Helmet Lamp

    RareRanks I, II, III Lantern level 20

    every 7 / 6 / 5 s the wearer Cleanses the ally within 2 cells with the most negative effects (on a tie, the one with less health). If there is none, the timer waits

  • One Wick

    EpicRanks I, II, III Lantern level 30

    at the start of the battle the wearer links with the ally with the lowest max health within 2 cells: 10% / 18% / 28% of that ally's damage before defenses moves to the wearer. Each receiver applies their own defenses once, the moved share is not passed on and triggers no effects. The link breaks when the wearer drops below 25% health

  • Ray of the Lantern

    LegendaryRanks I, II, III Lantern level 33

    an aura of radius 2: one nearest ally other than the wearer gets +3% / +5.5% / +8.5% damage and the same percent of damage reduction. Auras of the same perk do not stack

Synergy

  • Song of the Wounded

    CommonWarriorsRanks I, II, III

    a Warrior wearer deals +1.5% / +2.5% / +4% damage for every full 10% of missing health (up to +13.5% / +22.5% / +36% on their last breath)

  • Exhale and Hold

    CommonRangersRanks I, II, III

    if a Ranger wearer has not moved for the last 2 s, their attacks deal +8% / +15% / +24% damage

  • Sluice Oath

    RareDam FolkRanks I, II, III Lantern level 2

    a Dam Folk wearer gets a starting Shield of 1.5% / 2.5% / 4% max health for each neighboring ally, up to 3, and +1% / +2% / +3% damage per neighbor, up to 3. The Shield is not boosted by ability power

  • Phosphor Mark

    EpicClimbersRanks I, II, III Lantern level 22

    after an evade a Climber wearer marks the attacker with the Phosphor mark for 5 s. The wearer and one nearest other Climber deal +5% / +9% / +14% damage to the target, identical perk marks do not stack

  • Drop by Drop

    RareDepartedRanks I, II, III Lantern level 4

    attacks of a Departed wearer apply Decay 3% / 5% / 8% for 4 s (a new application refreshes it, no stacking), and against targets under Decay the wearer gets 5% / 8% / 12% lifesteal

  • Afternoon Heat

    EpicNoonbornRanks I, II, III Lantern level 23

    from the 15th second a Noonborn wearer deals +12% / +22% / +34% damage. Their Burn lasts 0.5 s longer, at most twice its original duration

  • Frozen Heart

    EpicIcebreakersRanks I, II, III Lantern level 24

    the wearer deals +12% / +22% / +34% damage to frozen targets. If their Chill froze an enemy, the wearer gets a Shield of 2% / 3.5% / 5.5% max health, at most once per 10 s. Without Permafrost every 3rd basic attack gives 1 stack of Chill, at most once per 2 s

  • Falcon Drop

    EpicHighriggersRanks I, II, III Lantern level 25

    the first attack of a Highrigger wearer in the battle, and then one attack every 10 / 8 / 6 s, deals +40% / +60% / +90% damage and knocks the target back 1 cell

  • Unwashed Hands

    RareMoultersRanks I, II, III Lantern level 9

    the Poison of a Moulter wearer deals +10% / +18% / +28% damage and lasts 0.5 / 1 / 1.5 s longer, at most twice its original duration. Without Old Skin every 3rd basic attack gives 1 stack of Poison for 0.1% of the target's max health per second, at most once per 2 s, with coefficients against elites, guardians and bosses

  • Ebb Harpoon

    EpicTidefolkRanks I, II, III Lantern level 26

    at the start of the Ebb it pulls the nearest enemy within 3 cells to a neighboring cell and deals 30% / 55% / 85% of attack as physical damage. At the start of the Flood it gets a Shield of 1.5% / 2.5% / 4% max health for 6 s. Without the synergy the 6 s cycle works only for the wearer, without its mana and damage

  • Pact of the Inferno

    EpicHellbornRanks I, II, III Lantern level 27

    at the start of the battle a Hellborn wearer gives up 10% of current health. The first mana-paid ability 1 deals extra true damage to the main target equal to 60% / 110% / 170% of the health given up, no more than 15% / 27% / 42% of the ability's original damage. With Cabal 3 or 5 the battle starts with 1 stack of Soul

  • Slow Hex

    RareWarlocksRanks I, II, III Lantern level 10

    once per 1 s a damage over time tick of a Warlock wearer applies Hex 0.5 points for 5 s, up to 4 / 7 / 11 stacks per target. The effect of the same perk on different wearers does not stack

  • Out of Sight

    RareAssassinsRanks I, II, III Lantern level 11

    at the start of the battle (after the Shadow leap, if there is one) an Assassin wearer becomes invisible for 1.5 / 2 / 2.5 s. The first attack out of invisibility always crits and deals +20% / +35% / +55% damage

  • Light Overflow

    RareMagesRanks I, II, III Lantern level 12

    for every enemy beyond the first hit by a mana-paid ability the wearer gets 2 / 3 / 5 mana from the next tick, up to 6 / 10 / 15 per cast. The total return per cast is no more than 20% of max mana

  • Adjustable Wrench

    CommonEngineersRanks I, II, III Lantern level 6

    constructs of an Engineer wearer get +5% / +9% / +14% health and damage. The first construct death in a battle gives 3 / 5 / 8 mana from the next tick. Replacing a construct or its time running out does not count as a death

  • Window to Strike

    RareShamansRanks I, II, III Lantern level 13

    a main target that a Shaman wearer turned into a critter, stunned or froze gets Curse 8% / 14% / 22% for the duration of the crowd control. Identical perks do not stack, at most once per 8 s per target

  • Light from Above

    CommonHealersRanks I, II, III Lantern level 7

    20% / 35% / 55% of a Healer wearer's overhealing becomes a Shield for 5 s. This perk's unspent shield on a target is no more than 3% / 5.5% / 8.5% of its max health, no more than 2 receivers at once

  • Answering for the Called

    CommonSummonersRanks I, II, III Lantern level 8

    summons of a Summoner wearer get +5% / +9% / +14% health and damage. Their first death in a battle heals the wearer for 2% / 3.5% / 5.5% of max health, not boosted by ability power. Replacing a summon or its time running out does not trigger the healing

  • Dentless Shield

    CommonGuardiansRanks I, II, III Lantern level 9

    a Guardian wearer is Unstoppable for the first 4 / 5 / 6 s of the battle and gets +5% / +9% / +14% max health

  • Someone Else's Lamp

    LegendaryRanks I, II, III Lantern level 36

    between battles choose one other people (rank I) or one other people or calling (ranks II and III). If that synergy is already active, the wearer gets +6% / +11% / +17% damage, healing and shields of their abilities. The perk does not change the people, the calling or the synergy count, the bonus is single and does not grow with the number of chosen tags

  • Personal Brand

    RareWeldersRanks I, II, III Lantern level 7

    item stats of a Welder wearer +5% / +9% / +14%, without boosting effects. The percents add up with the Weld Seam, the Hammer of Cast-Iron Head and other item boosts

Risky

  • Thin Glass

    RareRanks I, II, III

    attacks and abilities deal +20% / +26% / +32% damage. Cost: max health −12% at every rank

  • Paid in Blood

    RareRanks I, II, III Lantern level 20

    ability mana cost −10% / −18% / −28%, together with other discounts no lower than 50% of the original cost and no lower than 30 mana. Cost: a mana-paid cast takes 5% of current health, cannot kill, gives no mana and does not trigger damage taken effects

  • On Their Own

    RareRanks I, II, III Lantern level 21

    with no allies within 1 cell the wearer gets +12% / +20% / +30% damage and 4% / 7% / 10% lifesteal. Cost: with a neighbor −10% damage, and whatever the neighbors, healing and shields received −8%

  • Until the First Whistle

    CommonRanks I, II, III Lantern level 16

    for the first 10 s of the battle the wearer gets +25% / +40% / +65% attack speed. Cost: after 10 s and until the end of the battle −15% attack speed

  • Give and Take Back

    CommonRanks I, II, III Lantern level 17

    the wearer gets 15% / 25% / 40% lifesteal and half that number as magic lifesteal, within the common limits. Cost: starts the battle at 90% health, healing from allies −10%

  • Blade from the Inferno

    RareRanks I, II, III Lantern level 21

    basic attacks apply Curse 2% / 3.5% / 5.5% for 3 s, the same perk does not stack. Cost: the wearer is under an uncleansable Curse 8% for the whole battle

  • Flame of the Inferno

    EpicRanks I, II, III Lantern level 31

    every second it pays 1.5% of max health, never going below 10%. Enemies within 1 cell take 150% / 200% / 260% of the health actually paid as magic damage in total, split evenly between them, not boosted by ability power or magic lifesteal. If no health was paid, there is no damage. The self damage gives no mana or secondary effects

  • Deal with the Inferno

    LegendaryRanks I, II, III Lantern level 35

    damage of attacks and abilities, healing and shields +18% / +25% / +32%. Cost: experience from battles −40%, max health −10%, revives and death prevention are forbidden. The health cost stays at level 100 too

All sections of the knowledge base

Your Lantern passClosed beta · free

The beta is closed and free. Leave your email, and when it opens, the invitation comes to you first. No spam, only the invitation and real news about the game

Join our DiscordQuestions and talk on Reddit

Coming to Steam