A better first squad and a smoother climb
The tutorial now gives you a good opening squad and walks you through rerolling the shop, freezing an offer and thawing it again
Rerolling no longer freezes the game. Shop icons and a clearer price make offers easier to read
Each floor choice has its own drawn icon, with text that fits inside the choice. Number badges are gone, including on hero and perk picks
Perks now work like items. Their panel explains what each perk is and what it gives, with Build and More right there. An animation shows what an item or perk would build into on a hero, and you can drag gear off a hero to remove it
Long tooltips, such as Flywheel Heart, now fit without stretching across the screen and tell you what the item gives
Fire and magic burns have new effects. Attack and ability sounds have been replaced with sounds from free libraries; voices and music stay as they were. Round portraits have been recut, and idle animations are steadier
Getting into the game is faster on the test PC: the first battle arrives in about 11 seconds instead of 21.5, and the first menu frame in about 3 seconds instead of 8

