Erumaru
言語: JA 日本語

Press kit

Everything here may be used in articles, videos and streams about Erumaru. Questions and interview requests: welcome@erumaru.com

Fact sheet

TitleErumaru
Genresingle-player PvE auto chess roguelite
Developerthe Erumaru team, an independent studio
PlatformPC, Windows, Steam
Statusin development, closed beta coming, free
Pricenot announced
LanguagesEnglish and Russian text
EngineGodot 4.6, C#, pure 2D
Websitehttps://erumaru.com
Contactwelcome@erumaru.com
DiscordDiscord

Downloads

Usage

Use the materials freely in coverage of Erumaru. Do not use them to imply endorsement or for other products. Credit «Erumaru» is enough

In one sentence

Erumaru is a single-player PvE auto chess roguelite for PC set in a post-apocalyptic world: build a squad from 100 unique heroes, gear them up and fight through ten lands to the Spire, with no PvP

Description

Forty years ago the man-made sun Eru went dark over the world of Erumaru, and the Haze crept over the land: dead light that drains colour and will from everything alive. The player is the Lanternkeeper, carrying the Lantern where the afterglows of fallen heroes live, and leads a squad through three acts of ruins to the Lamp Room at the top of the Spire, where the Empty Mirror waits

The core is classic auto chess: a shop with a shared pool, three copies merge into a stronger hero, synergies of peoples and callings, placement on a board. On top of it Erumaru grows heroes like Dota: levels up to 100 with Strength, Agility and Intelligence, ability ranks, six item slots, four perk slots and an Awakening at the cap. The run is a roguelite: a branching map, elites, guardians, bosses with phases, events, relics that bend the rules, and a Lantern that remembers new heroes, items and lands after every run, won or lost

There is no PvP. The fight itself runs automatically and deterministically, up to 10 heroes against up to 10 mobs on an 11 by 11 board, and can be watched or skipped

Features

  • PvE only: the map, the mobs and the bosses are the challenge, no lobby, no clock, save at any node
  • 100 heroes, one for every pair of 10 peoples and 10 callings, each with its own mechanic and an Awakening at level 100
  • Hero growth in the spirit of Dota: levels to 100, attributes, ability ranks, six items, four perks
  • 100 items assembled from 10 components, 25 legendaries woken by sparks of Eru, 10 boss artifacts
  • 100 perks with three ranks and 100 relics that change the rules of the run
  • A run of three acts of 13 floors and a finale on the Spire, 42 floors, 60 to 90 minutes
  • Ten lands, each with its own people, ground, guardian and boss with phases
  • Meta progression: 50 Lantern levels, 12 Filters, 20 steps of Thickening, the Descent after a win, daily runs
  • Deterministic fights: the same seed always gives the same fight
  • Style «Sleeping Machines»: ancient machines asleep, broken rings, light ceramic and one glowing node in every big shape

Images

Key art is the scene of the main menu assembled from its layers. Hero and mob cards are the characters as they are drawn for the game. Nothing here is a gameplay screenshot

Erumaru key art
  • Scorn Burning Horn Scorn Burning Horn
  • Alva Northern Lights Alva Northern Lights
  • Amani, Mistress of Zenith Amani, Mistress of Zenith
  • Niara, Night Sight Niara, Night Sight
  • Halm Vault Door Halm Vault Door
  • Kasyan, the Dead Engineer Kasyan, the Dead Engineer
  • Rina Dogfish Rina Dogfish
  • Shi-Lo the Iridescent Shi-Lo the Iridescent
  • Krivda the Crow Krivda the Crow
  • Master Yan Formwork Master Yan Formwork
  • Bella Fire Horn Bella Fire Horn
  • Nora Nailgun Nora Nailgun
  • Frost wolf Frost wolf
  • Mast harpy Mast harpy
  • Shard scarab Shard scarab
  • Branded golem Branded golem
  • Barrel crab Barrel crab
  • Weeping shade of the platform Weeping shade of the platform
  • Puffer Puffer
  • Barrel drummer Barrel drummer

About the team

Erumaru is made by a small independent team under the same name. The design documents describe 100 heroes, 100 mobs, 100 items, 100 perks and 100 relics in detail; the battle simulation, the run and the meta progression are in the game and are being balanced, the art is being drawn

お問い合わせ・取材:welcome@erumaru.com