Press kit
Everything here may be used in articles, videos and streams about Erumaru. Questions and interview requests: welcome@erumaru.com
Fact sheet
| Title | Erumaru |
|---|---|
| Genre | single-player PvE auto chess roguelite |
| Developer | the Erumaru team, an independent studio |
| Platform | PC, Windows, Steam |
| Status | in development, closed beta coming, free |
| Price | not announced |
| Languages | English and Russian text |
| Engine | Godot 4.6, C#, pure 2D |
| Website | https://erumaru.com |
| Contact | welcome@erumaru.com |
| Discord | Discord |
Downloads
- Full press kit: key art, logo in four sizes, the mark, hero and mob cards, land art, zip
- Logo with transparent background, PNG
- Key art, 1664 × 936, JPG
Usage
Use the materials freely in coverage of Erumaru. Do not use them to imply endorsement or for other products. Credit «Erumaru» is enough
In one sentence
Erumaru is a single-player PvE auto chess roguelite for PC set in a post-apocalyptic world: build a squad from 100 unique heroes, gear them up and fight through ten lands to the Spire, with no PvP
Description
Forty years ago the man-made sun Eru went dark over the world of Erumaru, and the Haze crept over the land: dead light that drains colour and will from everything alive. The player is the Lanternkeeper, carrying the Lantern where the afterglows of fallen heroes live, and leads a squad through three acts of ruins to the Lamp Room at the top of the Spire, where the Empty Mirror waits
The core is classic auto chess: a shop with a shared pool, three copies merge into a stronger hero, synergies of peoples and callings, placement on a board. On top of it Erumaru grows heroes like Dota: levels up to 100 with Strength, Agility and Intelligence, ability ranks, six item slots, four perk slots and an Awakening at the cap. The run is a roguelite: a branching map, elites, guardians, bosses with phases, events, relics that bend the rules, and a Lantern that remembers new heroes, items and lands after every run, won or lost
There is no PvP. The fight itself runs automatically and deterministically, up to 10 heroes against up to 10 mobs on an 11 by 11 board, and can be watched or skipped
Features
- PvE only: the map, the mobs and the bosses are the challenge, no lobby, no clock, save at any node
- 100 heroes, one for every pair of 10 peoples and 10 callings, each with its own mechanic and an Awakening at level 100
- Hero growth in the spirit of Dota: levels to 100, attributes, ability ranks, six items, four perks
- 100 items assembled from 10 components, 25 legendaries woken by sparks of Eru, 10 boss artifacts
- 100 perks with three ranks and 100 relics that change the rules of the run
- A run of three acts of 13 floors and a finale on the Spire, 42 floors, 60 to 90 minutes
- Ten lands, each with its own people, ground, guardian and boss with phases
- Meta progression: 50 Lantern levels, 12 Filters, 20 steps of Thickening, the Descent after a win, daily runs
- Deterministic fights: the same seed always gives the same fight
- Style «Sleeping Machines»: ancient machines asleep, broken rings, light ceramic and one glowing node in every big shape
Images
Key art is the scene of the main menu assembled from its layers. Hero and mob cards are the characters as they are drawn for the game. Nothing here is a gameplay screenshot
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Scorn Burning Horn
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Alva Northern Lights
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Amani, Mistress of Zenith
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Niara, Night Sight
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Halm Vault Door
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Kasyan, the Dead Engineer
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Rina Dogfish
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Shi-Lo the Iridescent
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Krivda the Crow
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Master Yan Formwork
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Bella Fire Horn
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Nora Nailgun
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Frost wolf
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Mast harpy
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Shard scarab
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Branded golem
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Barrel crab
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Weeping shade of the platform
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Puffer
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Barrel drummer
About the team
Erumaru is made by a small independent team under the same name. The design documents describe 100 heroes, 100 mobs, 100 items, 100 perks and 100 relics in detail; the battle simulation, the run and the meta progression are in the game and are being balanced, the art is being drawn
Pytania i prasa: welcome@erumaru.com


