Rusted · Guardian · IV
Agniya
takes the enemy's control on herself, turns blows back with a furnace door and hooks the wounded out to safety behind her
- People
- Rusted
- Calling
- Guardian
- Rank
- IV
The fire chief always entered first and left last. After rescuing six people from the third furnace she lost her legs, returned on iron grates and took its cast-iron fire door as her shield
Abilities by rank
Trait
Draw Fire
The first hard control an enemy puts on an allied hero within 2 cells of Agniya lands on her instead, and that ally gets +5 armor for 4 s. At most once every 8 s. Freeze from Chill is not caught
Awakening at level 100: the enemy whose control Agniya caught is Taunted onto her for 1.5 s

Ability 1 · mana 110, starts with 40
Fire Door
Agniya raises the furnace door in front of her: for 3 s she takes 25% less damage, and every attack or single target ability that hits her sends 25% of its damage back to its source as magic damage
| Rank | From level | Less damage taken, % |
|---|---|---|
| I | 1 | 25 |
| II | 20 | 30 |
| III | 40 | 35 |
| IV | 60 | 40 |
| V | 80 | 45 |

Ability 2
Pike-Pole
Every 14 s she hooks the allied hero with the lowest health share within 3 cells and, if an enemy stands next to that ally, hauls them to a free cell behind her. The ally gets a 460 Shield for 4 s
| Rank | From level | Shield |
|---|---|---|
| I | 30 | 460 |
| II | 55 | 520 |
| III | 80 | 680 |
Stars raise attributes by ×1.4 at ★2 and ×1.9 at ★3, and ability strength by ×1.25 and ×1.6
Stats at level 1
- Strength
- 35.1 (+0.6 per level)
- Agility
- 22.95 (+0.38 per level)
- Intellect
- 21.6 (+0.36 per level)
- Health
- 761.6
- Attack
- 53.1
- Base attack time
- 1.8
- Armor
- 6.29
- Magic resist
- 20%
- Mana at start / max
- 40 / 110
- Move speed
- 1.9
- Range
- 1
Look
- A broad-shouldered woman in a heavy canvas coat and brass helmet, standing on iron grate legs. A square fire door guards her left arm, and a long pike pole rests in her right hand
How to play
Keep important allies within two cells so she can take their hard control. Fire Door punishes direct blows, while her pole shields a wounded ally and can pull them behind her
