Etalons · Ranger · III
Linkeon
Linkeon picks the fullest firing line and guides the squad onto a distant target
- People
- Etalons
- Calling
- Ranger
- Rank
- III
Batch Two watched the world through the Steward's periscopes for forty years. One day he kept a secret about a warm light at the edge of his view
Abilities by rank
Trait
Rangefinder
Each cell to the target past the first adds 5% attack and ability damage, up to +20%. The correction counter above him runs from 1 to 4
Awakening at level 100: allies within 2 cells also gain the correction, each using their own distance to their own target

Ability 1 · mana 80, starts with 20
Firing Lane
Chooses the line through an enemy in range that contains the most enemies and pierces it to the board edge with physical damage. Ties favor the line through his current target, then the one nearest to it. Rangefinder calculates each enemy's correction separately
| Rank | From level | Damage, % of attack |
|---|---|---|
| I | 1 | 160 |
| II | 20 | 208 |
| III | 40 | 256 |
| IV | 60 | 288 |
| V | 80 | 320 |

Ability 2
Target Designation
Every 10 s, designates the farthest enemy in range for 5 s, making them Vulnerable to physical damage. Allied heroes and summons that can reach the target focus their attacks on it. Taunt takes priority. First use at 5 s
| Rank | From level | Physical vulnerability, % |
|---|---|---|
| I | 30 | 10 |
| II | 55 | 15 |
| III | 80 | 20 |
Stars raise attributes by ×1.4 at ★2 and ×1.9 at ★3, and ability strength by ×1.25 and ×1.6
Stats at level 1
- Strength
- 16 (+1.8 per level)
- Agility
- 25 (+2.9 per level)
- Intellect
- 15 (+1.7 per level)
- Health
- 456
- Attack
- 45
- Base attack time
- 1.6
- Armor
- 2.5
- Magic resist
- 20%
- Mana at start / max
- 20 / 80
- Move speed
- 2
- Range
- 5
Look
- A ceramic cloak edged in gold, a lens eye and a long sniper rifle
How to play
Keep his distance for the Rangefinder bonus. Marking gathers fire from allies who can reach its target
