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Auto chess roguelite PvE dla jednego gracza w produkcji. Zamknięta beta jest darmowa, zaproszenia idą na tę listę

Język: PL Polski

Devlog

One entry per version, short and for players. The same text goes to the Discord on the day it is published

  1. Version 0.0.7,

    The fight turns sideways, and the doors open

    The battle now runs across the screen: your squad stands on the left, the enemies on the right, the heroes look at their foes. It reads at a glance and leaves the top and bottom of the screen for the game around the fight

    The whole interface has been polished: the step panel over the board, the shop in its spotlight, the stash, the hero and mob sheets, the battle timer with its marks of Exhaustion

    Scorn Burning Horn is the first hero brought to life with frames from video: he runs, strikes, falls and rises again

    And the doors are open: this site with the sign-up for the free closed beta, and the Discord where the news and this devlog will arrive first

  2. Version 0.0.6,

    The whole catalogue and the top of the Spire

    All hundred heroes are in the game, one for every pair of ten peoples and ten callings. All hundred mobs of the ten lands with them, including the guardians and the bosses with their phases

    The hundred perks and the hundred relics are complete, cursed ones and boss relics included, and forty text events with choices wait along the road

    The road now reaches the top: the Keymasters, the Voice of the Mirror and the Empty Mirror itself on the last three floors. After it the Descent begins, floors that keep going with a mutation every five of them

  3. Version 0.0.5,

    The Lantern remembers

    A lost run is not a lost evening anymore. The Lantern gains levels, fifty of them, and remembers new heroes, items, perks, relics and lands after every run

    The Homestead at the Lull station gives small starting bonuses for each Lantern level. Twelve Filters change the rules a run starts with

    After the first victory the Thickening opens: twenty steps of difficulty that stack. Sorties with their quirks and a daily run with a shared seed are in as well

  4. Version 0.0.4,

    The map, the shop and the road through an act

    The run has a map now: twelve columns of branching nodes, a fight in the first, the guardian of the land in the seventh, a rest in the eleventh and the boss in the twelfth. Between them bazaars, workbenches, chapels, caches, signals and events

    The hero shop works with its shared pool: five heroes on the counter, a refresh for two salt, freezing for free, interest on what you save

    The run saves at any node of the map. Quit, come back tomorrow, carry on

  5. Version 0.0.3,

    A hundred items, and nothing goes to waste

    All hundred items are in the game. Ten components, any two of them combine into an item, two of a kind into a reinforced one, and a spark of Eru wakes a legendary. Artifacts of the bosses wait for their bosses

    The first thirty perks with three ranks each: two copies merge into the rank above. Perks move freely between heroes between fights

    The first twenty-five relics for the whole squad, the ones you can find from the very first run

  6. Version 0.0.2,

    Heroes that grow, and the first twenty of them

    Heroes now grow the way the game promises: Strength, Agility and Intelligence, levels up to 100, ability ranks that open with levels, three copies into two stars and three two-star copies into three

    All twenty synergies work: ten peoples and ten callings, with thresholds at two, four and six on the board

    The first twenty heroes are in: the Dam Folk in blue overalls and yellow hard hats, and the Climbers with their ropes and leaf armour. Scorn Burning Horn, the first hero drawn in ceramic planes, moves in the game, animated from parts

  7. Version 0.0.1,

    The first fights at the Great Dam

    The battle is in the game. Up to ten heroes against up to ten mobs, every rule of the fight working as the design says: armour and magic resistance, mana that fills from blows, abilities, statuses from Burning to Freeze, summons and auras

    The first land has its inhabitants: the ten mobs of the Great Dam, from the Haze-touched linesman to Tarvin, the Torn Sluice, with his phases

    Every fight is fair and repeatable: the same squad against the same enemies plays out the same way every time, so any fight can be watched again exactly as it went

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