Overgrowth · Mage · I
Heliodor
Heliodor faces the brightest enemy with a sunflower for a head
- People
- Overgrowth
- Calling
- Mage
- Rank
- I
Born after the Fading, he knew the sun only from a school primer. When the Haze came to his village, the greenhouse sunflowers found light in his blood
Abilities by rank
Trait
Face the Light
Attacks and Sunstroke hold the enemy with the highest max health in range while they live and stay in range. Ties go to the nearest, then the lower unit number. Sunstroke also burns each enemy in the circle for 3% of their own max health as magic damage
Awakening at level 100: a second spot beneath the brightest remaining enemy in range, dealing half damage without Stun

Ability 1 · mana 100, starts with 30
Sunstroke
A radius 1 spot follows the target for 0.75 s after the cast, then flashes: magic damage and Stun to every enemy in the circle. Heliodor dying or being controlled does not cancel a placed spot
| Rank | From level | Magic damage | Stun |
|---|---|---|---|
| I | 1 | 85 | 0.5 s |
| II | 20 | 160 | 0.5 s |
| III | 40 | 250 | 0.75 s |
| IV | 60 | 370 | 0.75 s |
| V | 80 | 520 | 0.75 s |
Stars raise attributes by ×1.4 at ★2 and ×1.9 at ★3, and ability strength by ×1.25 and ×1.6
Stats at level 1
- Strength
- 14 (+1.6 per level)
- Agility
- 14 (+1.6 per level)
- Intellect
- 22 (+2.6 per level)
- Health
- 424
- Attack
- 38
- Base attack time
- 1.8
- Armor
- 1.4
- Magic resist
- 20%
- Mana at start / max
- 30 / 100
- Move speed
- 1.9
- Range
- 3
Look
- A boy in borrowed clothes, green fingers and a glowing sunflower disk without a face
How to play
The light spot follows its target before it flashes. Control and Heliodor's death cannot cancel it
