Erumaru

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Myrmidons · Ranger · IV

Saturniya

counts the flashes of enemy abilities and answers the third with a sure dart that goes right through, blinds groups with wing dust and startles anyone who comes too close

Saturniya
Saturniya
People
Myrmidons
Calling
Ranger
Rank
IV

Raised in a windowless silo with her wings bitten off, she learned to shoot at the third flash outside. She spent twenty years extinguishing lamps while secretly finding their light beautiful

Abilities by rank

Trait

Into the Light

Every enemy ability that goes off within her attack range gives her a light mark, up to 3. On the third mark her next dart is a guaranteed critical strike and pierces the line behind the target: every enemy behind it takes 50% of her attack as physical damage. Then the marks reset

Awakening at level 100: the charged dart flies at the enemy whose ability gave the third mark, if it is within her attack range and can be targeted

Scale Dust

Ability 1 · mana 80, starts with 20

Scale Dust

Shakes her wing stubs, and a cloud of scales settles on the target and the cells around it: every enemy there takes 75 magic damage and is Blinded 30% for 2 s

RankFrom levelMagic damage
I175
II2085
III40100
IV60120
V80150
Eyespots

Ability 2

Eyespots

When an enemy ends a move next to her, she flares her wing stubs: enemies within 2 cells are Stunned for 0.5 s and knocked back a cell, and she attacks 30% faster for 3 s. At most once every 12 s. Bosses, anchored units and constructs are not knocked back

RankFrom levelDuration, sAttack speed, %
I300.530
II550.7540
III80150

Stars raise attributes by ×1.4 at ★2 and ×1.9 at ★3, and ability strength by ×1.25 and ×1.6

Stats at level 1

Strength
26.49 (+0.38 per level)
Agility
40.51 (+0.6 per level)
Intellect
24.93 (+0.36 per level)
Health
623.84
Attack
60.51
Base attack time
1.6
Armor
4.05
Magic resist
20%
Mana at start / max
20 / 80
Move speed
2
Range
4

Look

  • A tall moth woman with feathery antennae and a reed blowpipe wrapped in silk. Each clipped wing bears a large eyespot, opening outward when danger comes close

How to play

Let her watch enemy casters from the back line. Their spells charge a piercing dart; pollen blinds groups, and the eyespots buy space when an enemy moves beside her

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