New heroes and a new look for the game on PC
The roster has grown from 60 heroes to 70. Each of the ten new heroes has their own art, animation, spell effects, voice and sounds
They are listed by rank, highest first
Rank V
- Taisiya leaps away from enemies that close in, pins the farthest foe with an arrow that pierces the line, then pounces on the most wounded enemy and slips back to her place
- Nikanor Shoot grows his spear longer as he fights, runs it through the whole enemy line and holds the nearest foes with bamboo shoots
Rank IV
- Pelageya tilts her umbrella over the most wounded ally to heal them and soften blows on them and their neighbors, and lets spare healing flow on to the next wounded ally
- Saturniya counts the spells enemies cast in her range and answers the third with a dart that always crits and goes right through the line, blinds groups with wing dust and knocks back anyone who steps up to her
- Agniya takes hard control meant for her allies on herself, turns blows back with a furnace door and hooks a wounded ally out of trouble to stand behind her
Rank III
- Gomfion clamps the most armored enemy in place and moves its armor to his allies bolt by bolt, while enemies cannot push or pull him or his neighbors
- Forfika slips over to the enemy with the most mana, snips it, silences it and burns its mana, and with every third attack clips a nearby enemy straight through its armor
- Kuzma drives his piston into a target and sends it flying two cells back, and an enemy with something in the way takes extra damage and loses armor
Rank II
- Lukyan snaps a crystal off his back and drops it as a salt star on the thickest crowd of enemies, a mark showing where it will land, and gets mana back when it finishes someone off
- Fiala coats wounded allies in a glaze that takes a hit and breaks the first hard control, and samples enemy spells to guard her allies against them
Heroes in motion
We checked the animations of all 70 heroes one by one. Attack and spell animations always play at normal speed, even under Chill and Slow. Fiala is no longer transparent, and we smoothed out a few choppy animations
Hits now land exactly when the weapon or spell connects on screen. Where the animation needs more time, the hit comes a little later than before, so some fights last a bit longer. Hero, item and synergy stats are unchanged
Eight heroes have new walks that match how fast they move: Irakliy, Kondratiy, Iona and Argilion take real strides, Kalibrion's treads, Tamara's wheels and Savva's wheel roll with the ground, and Plakida walks briskly under her wheat
The new look on PC
The Windows version has a new interface in paper, red and black, made for the mouse and the keyboard
- Hiring now happens at the side of the board, and the compact rows show every offer at once
- Goods in the Bazaar are rows of paper with the price in red
- Every choice shows its own number key, from 1 to 9, so you can play from the keyboard
- Heroes, enemies, items, perks and relics each have their own reader window
- The Outpost, the battle screen with its synergy bar, the board and bench, the stash and gear, events, rewards, the pause screen, the end of a run and the tutorial have all been redone for the PC
- Text has been checked in every language of the game, at several window sizes and interface scales
The new build is on the download page

