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Etalons · Assassin · IV

Orthea

Orthea turns into a beam, cuts the line of enemies and lands behind the farthest one

Orthea
Orthea
People
Etalons
Calling
Assassin
Rank
IV

Batch Four Hundred Seventeen trimmed dead light lines for the Assembly Yard with one straight cut. Ordered to draw that line against her cracked brothers, she drew it against the Haze instead and left through the gate with her cutters

Abilities by rank

Dry Light

Trait

Dry Light

When Orthea kills an enemy she takes what is left of its dry light: she gains 35 mana and Invulnerability for 1 s. At most once per 2 s, and Invulnerability works no more than three times per battle

Awakening at level 100: a kill also cuts the line further: the enemy nearest to the fallen within 2 cells is Silenced for 1.5 s

Light Conduit

Ability 1 · mana 70, starts with 20

Light Conduit

She turns into a beam and crosses the straight line to the farthest enemy within 4 cells, landing on the cell behind it, or in front of it if that one is taken. Every enemy on the way takes 160% attack as physical damage, and the farthest is also Silenced for 1 s

RankFrom levelDamage, % of attackSilence
I11601 s
II201701.25 s
III401791.5 s
IV601861.75 s
V801922 s
Mirror Glaze

Ability 2

Mirror Glaze

Once per battle: a blow that would kill Orthea leaves her at 15 / 20 / 25% health. A double stands in her place, Taunts the enemies beside it for 1 / 1.25 / 1.5 s and shatters, while she steps back to a free cell behind her allies and is Invulnerable for 0.5 s. Uses the single save from death per battle

RankFrom levelHealth left after the save, %Double health, % of her healthTaunt
I3015331 s
II5520401.25 s
III8025471.5 s

Stars raise attributes by ×1.4 at ★2 and ×1.9 at ★3, and ability strength by ×1.25 and ×1.6

Stats at level 1

Strength
17 (+0.38 per level)
Agility
26 (+0.6 per level)
Intellect
16 (+0.36 per level)
Health
472
Attack
48
Base attack time
1.5
Armor
3.6
Magic resist
20%
Mana at start / max
20 / 70
Move speed
2.6
Range
1

Look

  • Tall white ceramic with gold framing, one blue slit for an eye and two long cutters held reverse grip

How to play

Send her at a line of enemies with a ranged one at the far end: the beam can Silence it before its first cast. Each kill gives her half her mana, and Mirror Glaze saves her from one deadly blow, not two

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