Erumaru

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Overgrowth · Summoner · rank I

Seyvar

The keeper of a seed vault, with the vine grown right through him. He plants thorny bushes from the seeds of the departed, and they hold the enemies on their way in

Seyvar
Seyvar
People
Overgrowth
Calling
Summoner
Rank
I, costs 1 salt
Role
plants thorny bushes that hold enemies on their way in
Main attribute
Intellect
Synergies
Overgrowth and The Call

Before the Fading, Seyvar kept the seed vault of the Lightgrid: an underground hall where thousands of little drawers held the seeds of every plant of the ten lands, and every drawer was labeled in his hand. When the vine came, he did not leave his seeds. The vine grew through him right there between the drawers, and he has been sowing ever since

The Overgrowth plant their dead in the ground like seeds, and it is Seyvar who plants them. He lowers every one of the departed into the earth and puts a single seed from their flower into his sack. It is from these seeds that his bushes rise in battle: they remember the ones they grew from and do not let strangers near their own

Once he set out across the grey lands, sowing as he walked, and a strip of moss trailed after him through the Haze. That is how he reached the Lull, and by the platform he planted his last seed. In the night his feet took root in the ground, as happens to all the old ones of the Overgrowth, in the morning he did not wake, and his light went into the Lantern. By the platform there now grows a bush that blooms in any weather

He is slow and kind and speaks with long pauses. He remembers every seed and every name. He calls everyone after plants: Varga is Thistle, Marta is Turnip. His jokes are so quiet that it takes a moment to tell they are jokes. At every roll call Unarion notes that Seyvar has grown two millimeters, and every time Seyvar thanks him

Abilities by rank

Humus

Trait

Humus

Seyvar's withered bush does not vanish: moss spreads over its cell and around it for 4 s, and allies standing on it heal 2% of their max health per second

Awakening at level 100: a withered bush drops a seed, and a new bush with half the strength grows in its place, once for each bush

Sowing

Ability 1 · mana 100, starts with 30

Sowing

Seyvar drives his planting stake into the ground in front of him and drops a seed into the hole, and a thorny bush grows out of the tilled earth. The bush does not move, and its health and attack are a share of Seyvar's. It stings the enemies next to it, and every sting poisons: Poison for 10% of the bush's attack per second for 5 s

RankFrom levelBush health, % of his healthBush attack, % of his attack
I14028
II204834
III405639
IV606445
V807250
Roots

Ability 2 · when Seyvar is hit up close, at most once every 6 s, opens at level 30

Roots

Seyvar strikes the ground with his staff, and glowing roots burst out of the earth under the attacker and grab it: Root for 1 s and magic damage

RankFrom levelMagic damage
I3080
II55130
III80270

Stars make him stronger on top of the ranks: attributes ×1.4 at ★2 and ×1.9 at ★3, the damage of Roots ×1.25 and ×1.6, and the bushes grow with his health and attack

Stats at level 1

Strength
14 (+1.6 per level)
Agility
14 (+1.6 per level)
Intellect
22 (+2.6 per level)
Health
424
Attack
37
Base attack time
1.8
Armor
2.4
Magic resist
20%
Mana at start / max
30 / 100
Move speed
1.9
Range
3

Look

  • a tall stooped old man, half tree: bark on his back and shoulders, and a heavy wooden hump overgrown with moss rising above his head
  • an old man's face with bark on the cheekbones, a beard of moss and small leaves, and a low crown of leaves around his head with glowing peach flowers
  • a flower glowing with a warm peach light in the open collar of his shirt
  • what is left of the seed keeper's work coat and a rounded canvas apron with dozens of small pockets, each with seeds and a signed tag
  • a heavy canvas sack of seeds on his shoulder with ears of grain sticking out of its neck, and in his hand a short thick planting stake of dark wood with a sprout on top
  • roots instead of feet, wrapped in burlap

How to play

Put him in the second row: the bushes come up in front of him, on the enemy's side, and hold whoever is heading for your shooters and mages. The longer the fight, the more bushes on the field and the more moss under your own, so the fighters who stand next to him in close combat, like Unarion and Marta, gain the most from him

Assassins who leap at him run into the roots. He is weak at the start of a fight, before the first bush comes up, and against enemies who hit an area and mow the bushes down at once. He is fragile, only 424 health

Lines

Hired
“A name for every seed”
Battle starts
“We sow”
Sowing
“Grow”
Roots
“Don't trample”
Victory
“It sprouted”
Death
“Plant me... closer to the light”

All heroes

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