Erumaru

A single-player PvE auto chess roguelite in development. The closed beta is free, invitations go out to this list

Language: EN English

Version 0.0.12

The endless climb: floor after floor, twenty new boards and only the new heroes

The run no longer walks a map of acts. It is now one endless climb: you leave the Outpost and go up floor after floor, for as long as your squad keeps winning

  • Every floor ends in a fight: a normal one, an elite, a guardian on every fifth floor or a boss on every tenth. The boss floor opens with its number and the boss's name over a reddened board, and after every boss you choose a Gift of the Outpost
  • Before some fights the climb stops right on the same board: the Bazaar, the Workbench, the Chapel, the Cache, a Signal, an event, or a Rest once in every ten floors. They appear as words and light over the board, and when you are done there, the fight of that floor starts at once, with no second cloud
  • There is no more Heat. The first lost fight ends the climb, and the menu remembers your best floor. On floors 38 to 40 the Lamp Room waits with the Keymasters, the Voice of the Mirror and the Empty Mirror itself, and past it the Descent goes on with a new Mutation every ten floors
  • Nobody offers you a choice of three heroes anymore. Your first hero, every Signal, every Gift and every event calls one random hero who simply joins your bench, the way loot comes after a fight. Everyone else you still hire in the shop
  • Twenty new boards join the lands you already know: a blooming tram depot, a copper observatory, an underwater dome, a dye works, a glowing mushroom hollow, a night market, rainbow hot springs, a sunflower field, tea terraces, an orbital deck high above the planet and a home ground for each of the six peoples. Every floor gets its own board, and the same one never comes twice in a row
  • Floors change under clouds, and the clouds now pass faster. The interface steps aside, a cloud rolls over the screen, and when it clears there is new ground underfoot, new enemies ahead and the number of the floor with the floors left to the boss. The Outpost already stands on the board of the first floor, so the first fight starts without a cloud
  • New icons everywhere: peoples, callings, roles, stats, statuses and currencies are drawn as one set. Every hero carries the icons of their people and calling, and salt is shown as an icon with a number
  • Click any item and its card opens with the build tree: every recipe it goes into, the second part you need, the result and its legendary version. If the parts are in your stash or on your heroes, the Assemble button builds the item right there
  • Only the new heroes are left in the game. The old roster of a hundred heroes and ten peoples is gone, and for now the sixteen heroes of the Etalons, the Rusted, the Isotopes, the Fangs, the Overgrowth and the Myrmidons carry the Lantern on their own. New ones will keep coming one at a time

All sixteen have pages in the knowledge base

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